Correct various inconsequential typos
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@@ -16,7 +16,7 @@
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A 16 bit Sprite occupies (2 * width * height) bytes in RAM.
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On a ESP8266 Sprite sizes up to 126 x 160 can be accomodated,
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On a ESP8266 Sprite sizes up to 126 x 160 can be accommodated,
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this size requires 40kBytes of RAM for a 16 bit color depth.
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When 8 bit color depth sprites are created they occupy
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