Correct various inconsequential typos
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@@ -5,7 +5,7 @@
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https://github.com/Bodmer/TFT_eSPI
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The sketch has been tested on a 320x240 ILI9341 based TFT, it
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coule be adapted for other screen sizes.
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could be adapted for other screen sizes.
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A Sprite is notionally an invisible graphics screen that is
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kept in the processors RAM. Graphics can be drawn into the
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@@ -16,7 +16,7 @@
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The Sprite occupies (2 * width * height) bytes.
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On a ESP8266 Sprite sizes up to 128 x 160 can be accomodated,
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On a ESP8266 Sprite sizes up to 128 x 160 can be accommodated,
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this size requires 128*160*2 bytes (40kBytes) of RAM, this must be
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available or the processor will crash. You need to make the sprite
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small enough to fit, with RAM spare for any "local variables" that
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