forked from Bodmer/TFT_eSPI
make color565() global, add TFT_NICEBLUE, make default_4bit_palette[] constexpr
This commit is contained in:
18
TFT_eSPI.h
18
TFT_eSPI.h
@@ -258,6 +258,13 @@ const PROGMEM fontinfo fontdata [] = {
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#define C_BASELINE 10 // Centre character baseline
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#define C_BASELINE 10 // Centre character baseline
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#define R_BASELINE 11 // Right character baseline
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#define R_BASELINE 11 // Right character baseline
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// Colour conversion
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// Convert 8 bit red, green and blue to 16 bits
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constexpr uint16_t color565(uint8_t red, uint8_t green, uint8_t blue) noexcept
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{
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return ((red & 0xF8) << 8) | ((green & 0xFC) << 3) | (blue >> 3);
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}
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/***************************************************************************************
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/***************************************************************************************
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** Section 6: Colour enumeration
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** Section 6: Colour enumeration
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***************************************************************************************/
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***************************************************************************************/
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@@ -287,6 +294,7 @@ constexpr uint16_t TFT_GOLD = 0xFEA0; /* 255, 215, 0 */
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constexpr uint16_t TFT_SILVER = 0xC618; /* 192, 192, 192 */
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constexpr uint16_t TFT_SILVER = 0xC618; /* 192, 192, 192 */
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constexpr uint16_t TFT_SKYBLUE = 0x867D; /* 135, 206, 235 */
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constexpr uint16_t TFT_SKYBLUE = 0x867D; /* 135, 206, 235 */
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constexpr uint16_t TFT_VIOLET = 0x915C; /* 180, 46, 226 */
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constexpr uint16_t TFT_VIOLET = 0x915C; /* 180, 46, 226 */
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constexpr uint16_t TFT_NICEBLUE = color565(59, 163, 255);
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// Next is a special 16 bit colour value that encodes to 8 bits
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// Next is a special 16 bit colour value that encodes to 8 bits
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// and will then decode back to the same 16 bit value.
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// and will then decode back to the same 16 bit value.
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@@ -294,7 +302,7 @@ constexpr uint16_t TFT_VIOLET = 0x915C; /* 180, 46, 226 */
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#define TFT_TRANSPARENT 0x0120 // This is actually a dark green
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#define TFT_TRANSPARENT 0x0120 // This is actually a dark green
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// Default palette for 4 bit colour sprites
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// Default palette for 4 bit colour sprites
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static const uint16_t default_4bit_palette[] PROGMEM = {
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constexpr uint16_t default_4bit_palette[] {
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TFT_BLACK, // 0 ^
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TFT_BLACK, // 0 ^
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TFT_BROWN, // 1 |
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TFT_BROWN, // 1 |
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TFT_RED, // 2 |
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TFT_RED, // 2 |
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@@ -625,14 +633,6 @@ class TFT_eSPI { friend class TFT_eSprite; // Sprite class has access to protect
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uint16_t readcommand16(uint8_t cmd_function, uint8_t index = 0); // read 16 bits from TFT
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uint16_t readcommand16(uint8_t cmd_function, uint8_t index = 0); // read 16 bits from TFT
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uint32_t readcommand32(uint8_t cmd_function, uint8_t index = 0); // read 32 bits from TFT
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uint32_t readcommand32(uint8_t cmd_function, uint8_t index = 0); // read 32 bits from TFT
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// Colour conversion
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// Convert 8 bit red, green and blue to 16 bits
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static constexpr uint16_t color565(uint8_t red, uint8_t green, uint8_t blue) noexcept
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{
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return ((red & 0xF8) << 8) | ((green & 0xFC) << 3) | (blue >> 3);
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}
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// Convert 8 bit colour to 16 bits
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// Convert 8 bit colour to 16 bits
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uint16_t color8to16(uint8_t color332);
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uint16_t color8to16(uint8_t color332);
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// Convert 16 bit colour to 8 bits
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// Convert 16 bit colour to 8 bits
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