Add 16 bit parallel for RP2040 processor
Correct legacy comments Add ESP32 S3 parallel setup 70d Add setups 105-107 for RP2040 with 16 bit display Add file conversion notes to PNG array example
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@@ -16,9 +16,9 @@ class TFT_eSprite : public TFT_eSPI {
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// Sketch can cast returned value to (uint16_t*) for 16 bit depth if needed
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// RAM required is:
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// - 1 bit per pixel for 1 bit colour depth
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// - 1 nibble per pixel for 4 bit colour
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// - 1 byte per pixel for 8 bit colour
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// - 2 bytes per pixel for 16 bit color depth
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// - 1 nibble per pixel for 4 bit colour (with palette table)
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// - 1 byte per pixel for 8 bit colour (332 RGB format)
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// - 2 bytes per pixel for 16 bit color depth (565 RGB format)
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void* createSprite(int16_t width, int16_t height, uint8_t frames = 1);
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// Returns a pointer to the sprite or nullptr if not created, user must cast to pointer type
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@@ -34,7 +34,7 @@ class TFT_eSprite : public TFT_eSPI {
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// Returns a pointer to the Sprite frame buffer
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void* frameBuffer(int8_t f);
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// Set or get the colour depth to 4, 8 or 16 bits. Can be used to change depth an existing
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// Set or get the colour depth to 1, 4, 8 or 16 bits. Can be used to change depth an existing
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// sprite, but clears it to black, returns a new pointer if sprite is re-created.
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void* setColorDepth(int8_t b);
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int8_t getColorDepth(void);
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@@ -52,9 +52,11 @@ class TFT_eSprite : public TFT_eSPI {
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// Set foreground and background colours for 1 bit per pixel Sprite
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void setBitmapColor(uint16_t fg, uint16_t bg);
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// Draw a single pixel at x,y
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void drawPixel(int32_t x, int32_t y, uint32_t color);
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void drawChar(int32_t x, int32_t y, uint16_t c, uint32_t color, uint32_t bg, uint8_t font),
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// Draw a single character in the GLCD or GFXFF font
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void drawChar(int32_t x, int32_t y, uint16_t c, uint32_t color, uint32_t bg, uint8_t size),
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// Fill Sprite with a colour
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fillSprite(uint32_t color),
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@@ -62,18 +64,18 @@ class TFT_eSprite : public TFT_eSPI {
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// Define a window to push 16 bit colour pixels into in a raster order
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// Colours are converted to the set Sprite colour bit depth
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setWindow(int32_t x0, int32_t y0, int32_t x1, int32_t y1),
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// Push a color (aka singe pixel) to the screen
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// Push a color (aka singe pixel) to the sprite's set window area
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pushColor(uint16_t color),
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// Push len colors (pixels) to the screen
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// Push len colors (pixels) to the sprite's set window area
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pushColor(uint16_t color, uint32_t len),
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// Push a pixel preformatted as a 8 or 16 bit colour (avoids conversion overhead)
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// Push a pixel pre-formatted as a 1, 4, 8 or 16 bit colour (avoids conversion overhead)
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writeColor(uint16_t color),
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// Set the scroll zone, top left corner at x,y with defined width and height
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// The colour (optional, black is default) is used to fill the gap after the scroll
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setScrollRect(int32_t x, int32_t y, int32_t w, int32_t h, uint16_t color = TFT_BLACK),
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// Scroll the defined zone dx,dy pixels. Negative values left,up, positive right,down
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// dy is optional (default is then no up/down scroll).
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// dy is optional (default is 0, so no up/down scroll).
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// The sprite coordinate frame does not move because pixels are moved
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scroll(int16_t dx, int16_t dy = 0),
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@@ -92,9 +94,9 @@ class TFT_eSprite : public TFT_eSPI {
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uint8_t getRotation(void);
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// Push a rotated copy of Sprite to TFT with optional transparent colour
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bool pushRotated(int16_t angle, uint32_t transp = 0x00FFFFFF); // Using fixed point maths
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bool pushRotated(int16_t angle, uint32_t transp = 0x00FFFFFF);
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// Push a rotated copy of Sprite to another different Sprite with optional transparent colour
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bool pushRotated(TFT_eSprite *spr, int16_t angle, uint32_t transp = 0x00FFFFFF); // Using fixed point maths
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bool pushRotated(TFT_eSprite *spr, int16_t angle, uint32_t transp = 0x00FFFFFF);
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// Get the TFT bounding box for a rotated copy of this Sprite
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bool getRotatedBounds(int16_t angle, int16_t *min_x, int16_t *min_y, int16_t *max_x, int16_t *max_y);
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@@ -125,10 +127,10 @@ class TFT_eSprite : public TFT_eSPI {
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bool pushSprite(int32_t tx, int32_t ty, int32_t sx, int32_t sy, int32_t sw, int32_t sh);
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// Push the sprite to another sprite at x,y. This fn calls pushImage() in the destination sprite (dspr) class.
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// >>>>>> Using a transparent color is not supported at the moment <<<<<<
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bool pushToSprite(TFT_eSprite *dspr, int32_t x, int32_t y);
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bool pushToSprite(TFT_eSprite *dspr, int32_t x, int32_t y, uint16_t transparent);
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// Draw a single character in the selected font
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int16_t drawChar(uint16_t uniCode, int32_t x, int32_t y, uint8_t font),
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drawChar(uint16_t uniCode, int32_t x, int32_t y);
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@@ -137,9 +139,13 @@ class TFT_eSprite : public TFT_eSPI {
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height(void);
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// Functions associated with anti-aliased fonts
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// Draw a single unicode character using the loaded font
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void drawGlyph(uint16_t code);
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// Print string to sprite using loaded font at cursor position
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void printToSprite(String string);
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// Print char array to sprite using loaded font at cursor position
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void printToSprite(char *cbuffer, uint16_t len);
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// Print indexed glyph to sprite using loaded font at x,y
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int16_t printToSprite(int16_t x, int16_t y, uint16_t index);
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private:
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@@ -155,19 +161,19 @@ class TFT_eSprite : public TFT_eSPI {
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protected:
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uint8_t _bpp; // bits per pixel (1, 8 or 16)
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uint8_t _bpp; // bits per pixel (1, 4, 8 or 16)
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uint16_t *_img; // pointer to 16 bit sprite
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uint8_t *_img8; // pointer to 8 bit sprite frame 1 or frame 2
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uint8_t *_img8; // pointer to 1 and 8 bit sprite frame 1 or frame 2
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uint8_t *_img4; // pointer to 4 bit sprite (uses color map)
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uint8_t *_img8_1; // pointer to frame 1
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uint8_t *_img8_2; // pointer to frame 2
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uint16_t *_colorMap; // color map: 16 entries, used with 4 bit color map.
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uint16_t *_colorMap; // color map pointer: 16 entries, used with 4 bit color map.
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int32_t _sinra;
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int32_t _cosra;
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int32_t _sinra; // Sine of rotation angle in fixed point
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int32_t _cosra; // Cosine of rotation angle in fixed point
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bool _created; // A Sprite has been created and memory reserved
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bool _created; // A Sprite has been created and memory reserved
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bool _gFont = false;
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int32_t _xs, _ys, _xe, _ye, _xptr, _yptr; // for setWindow
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@@ -176,7 +182,7 @@ class TFT_eSprite : public TFT_eSPI {
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uint32_t _scolor; // gap fill colour for scroll zone
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int32_t _iwidth, _iheight; // Sprite memory image bit width and height (swapped during rotations)
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int32_t _dwidth, _dheight; // Real display width and height (for <8bpp Sprites)
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int32_t _dwidth, _dheight; // Real sprite width and height (for <8bpp Sprites)
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int32_t _bitwidth; // Sprite image bit width for drawPixel (for <8bpp Sprites, not swapped)
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};
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