Add 16 bit parallel for RP2040 processor

Correct legacy comments
Add ESP32 S3 parallel setup 70d
Add setups 105-107 for RP2040 with 16 bit display
Add file conversion notes to PNG array example
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Bodmer committed 2022-05-16 19:58:05 +01:00
1 parent 84238dde70
commit 7bf48bb179
24 files changed
+11937 -7175

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+25 -19
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@@ -16,9 +16,9 @@ class TFT_eSprite : public TFT_eSPI {
// Sketch can cast returned value to (uint16_t*) for 16 bit depth if needed
// RAM required is:
// - 1 bit per pixel for 1 bit colour depth
// - 1 nibble per pixel for 4 bit colour
// - 1 byte per pixel for 8 bit colour
// - 2 bytes per pixel for 16 bit color depth
// - 1 nibble per pixel for 4 bit colour (with palette table)
// - 1 byte per pixel for 8 bit colour (332 RGB format)
// - 2 bytes per pixel for 16 bit color depth (565 RGB format)
void* createSprite(int16_t width, int16_t height, uint8_t frames = 1);
// Returns a pointer to the sprite or nullptr if not created, user must cast to pointer type
@@ -34,7 +34,7 @@ class TFT_eSprite : public TFT_eSPI {
// Returns a pointer to the Sprite frame buffer
void* frameBuffer(int8_t f);
// Set or get the colour depth to 4, 8 or 16 bits. Can be used to change depth an existing
// Set or get the colour depth to 1, 4, 8 or 16 bits. Can be used to change depth an existing
// sprite, but clears it to black, returns a new pointer if sprite is re-created.
void* setColorDepth(int8_t b);
int8_t getColorDepth(void);
@@ -52,9 +52,11 @@ class TFT_eSprite : public TFT_eSPI {
// Set foreground and background colours for 1 bit per pixel Sprite
void setBitmapColor(uint16_t fg, uint16_t bg);
// Draw a single pixel at x,y
void drawPixel(int32_t x, int32_t y, uint32_t color);
void drawChar(int32_t x, int32_t y, uint16_t c, uint32_t color, uint32_t bg, uint8_t font),
// Draw a single character in the GLCD or GFXFF font
void drawChar(int32_t x, int32_t y, uint16_t c, uint32_t color, uint32_t bg, uint8_t size),
// Fill Sprite with a colour
fillSprite(uint32_t color),
@@ -62,18 +64,18 @@ class TFT_eSprite : public TFT_eSPI {
// Define a window to push 16 bit colour pixels into in a raster order
// Colours are converted to the set Sprite colour bit depth
setWindow(int32_t x0, int32_t y0, int32_t x1, int32_t y1),
// Push a color (aka singe pixel) to the screen
// Push a color (aka singe pixel) to the sprite's set window area
pushColor(uint16_t color),
// Push len colors (pixels) to the screen
// Push len colors (pixels) to the sprite's set window area
pushColor(uint16_t color, uint32_t len),
// Push a pixel preformatted as a 8 or 16 bit colour (avoids conversion overhead)
// Push a pixel pre-formatted as a 1, 4, 8 or 16 bit colour (avoids conversion overhead)
writeColor(uint16_t color),
// Set the scroll zone, top left corner at x,y with defined width and height
// The colour (optional, black is default) is used to fill the gap after the scroll
setScrollRect(int32_t x, int32_t y, int32_t w, int32_t h, uint16_t color = TFT_BLACK),
// Scroll the defined zone dx,dy pixels. Negative values left,up, positive right,down
// dy is optional (default is then no up/down scroll).
// dy is optional (default is 0, so no up/down scroll).
// The sprite coordinate frame does not move because pixels are moved
scroll(int16_t dx, int16_t dy = 0),
@@ -92,9 +94,9 @@ class TFT_eSprite : public TFT_eSPI {
uint8_t getRotation(void);
// Push a rotated copy of Sprite to TFT with optional transparent colour
bool pushRotated(int16_t angle, uint32_t transp = 0x00FFFFFF); // Using fixed point maths
bool pushRotated(int16_t angle, uint32_t transp = 0x00FFFFFF);
// Push a rotated copy of Sprite to another different Sprite with optional transparent colour
bool pushRotated(TFT_eSprite *spr, int16_t angle, uint32_t transp = 0x00FFFFFF); // Using fixed point maths
bool pushRotated(TFT_eSprite *spr, int16_t angle, uint32_t transp = 0x00FFFFFF);
// Get the TFT bounding box for a rotated copy of this Sprite
bool getRotatedBounds(int16_t angle, int16_t *min_x, int16_t *min_y, int16_t *max_x, int16_t *max_y);
@@ -125,10 +127,10 @@ class TFT_eSprite : public TFT_eSPI {
bool pushSprite(int32_t tx, int32_t ty, int32_t sx, int32_t sy, int32_t sw, int32_t sh);
// Push the sprite to another sprite at x,y. This fn calls pushImage() in the destination sprite (dspr) class.
// >>>>>> Using a transparent color is not supported at the moment <<<<<<
bool pushToSprite(TFT_eSprite *dspr, int32_t x, int32_t y);
bool pushToSprite(TFT_eSprite *dspr, int32_t x, int32_t y, uint16_t transparent);
// Draw a single character in the selected font
int16_t drawChar(uint16_t uniCode, int32_t x, int32_t y, uint8_t font),
drawChar(uint16_t uniCode, int32_t x, int32_t y);
@@ -137,9 +139,13 @@ class TFT_eSprite : public TFT_eSPI {
height(void);
// Functions associated with anti-aliased fonts
// Draw a single unicode character using the loaded font
void drawGlyph(uint16_t code);
// Print string to sprite using loaded font at cursor position
void printToSprite(String string);
// Print char array to sprite using loaded font at cursor position
void printToSprite(char *cbuffer, uint16_t len);
// Print indexed glyph to sprite using loaded font at x,y
int16_t printToSprite(int16_t x, int16_t y, uint16_t index);
private:
@@ -155,19 +161,19 @@ class TFT_eSprite : public TFT_eSPI {
protected:
uint8_t _bpp; // bits per pixel (1, 8 or 16)
uint8_t _bpp; // bits per pixel (1, 4, 8 or 16)
uint16_t *_img; // pointer to 16 bit sprite
uint8_t *_img8; // pointer to 8 bit sprite frame 1 or frame 2
uint8_t *_img8; // pointer to 1 and 8 bit sprite frame 1 or frame 2
uint8_t *_img4; // pointer to 4 bit sprite (uses color map)
uint8_t *_img8_1; // pointer to frame 1
uint8_t *_img8_2; // pointer to frame 2
uint16_t *_colorMap; // color map: 16 entries, used with 4 bit color map.
uint16_t *_colorMap; // color map pointer: 16 entries, used with 4 bit color map.
int32_t _sinra;
int32_t _cosra;
int32_t _sinra; // Sine of rotation angle in fixed point
int32_t _cosra; // Cosine of rotation angle in fixed point
bool _created; // A Sprite has been created and memory reserved
bool _created; // A Sprite has been created and memory reserved
bool _gFont = false;
int32_t _xs, _ys, _xe, _ye, _xptr, _yptr; // for setWindow
@@ -176,7 +182,7 @@ class TFT_eSprite : public TFT_eSPI {
uint32_t _scolor; // gap fill colour for scroll zone
int32_t _iwidth, _iheight; // Sprite memory image bit width and height (swapped during rotations)
int32_t _dwidth, _dheight; // Real display width and height (for <8bpp Sprites)
int32_t _dwidth, _dheight; // Real sprite width and height (for <8bpp Sprites)
int32_t _bitwidth; // Sprite image bit width for drawPixel (for <8bpp Sprites, not swapped)
};