Add smooth (antialiased) fonts
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/***************************************************************************************
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// The following button class has been ported over from the Adafruit_GFX library so
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// should be compatible.
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// A slightly different implementation in this TFT_eSPI library allows the button
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// legends to be in any font
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***************************************************************************************/
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class TFT_eSPI_Button {
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public:
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TFT_eSPI_Button(void);
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// "Classic" initButton() uses center & size
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void initButton(TFT_eSPI *gfx, int16_t x, int16_t y,
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uint16_t w, uint16_t h, uint16_t outline, uint16_t fill,
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uint16_t textcolor, char *label, uint8_t textsize);
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// New/alt initButton() uses upper-left corner & size
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void initButtonUL(TFT_eSPI *gfx, int16_t x1, int16_t y1,
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uint16_t w, uint16_t h, uint16_t outline, uint16_t fill,
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uint16_t textcolor, char *label, uint8_t textsize);
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void drawButton(boolean inverted = false);
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boolean contains(int16_t x, int16_t y);
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void press(boolean p);
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boolean isPressed();
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boolean justPressed();
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boolean justReleased();
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private:
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TFT_eSPI *_gfx;
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int16_t _x1, _y1; // Coordinates of top-left corner
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uint16_t _w, _h;
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uint8_t _textsize;
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uint16_t _outlinecolor, _fillcolor, _textcolor;
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char _label[10];
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boolean currstate, laststate;
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};
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