Added Waveshare ePaper support
Also added ability to push 1bpp bitmaps to a Sprite to support rendering images on an EPaper screen. Floyd-Steinberg dithering and basic graphics example added as first ePaper demo.
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// USER DEFINED SETTINGS
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// Set driver type, fonts to be loaded etc
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//
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// See the User_Setup_Select.h file if you wish to be able to define multiple
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// setups and then easily select which setup file is used by the compiler.
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//
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// If this file is edited correctly then all the library example sketches should
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// run without the need to make any more changes for a particular hardware setup!
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// ##################################################################################
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//
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// Section 0. Call up the right driver file and any options for it
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//
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// ##################################################################################
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#define EPD_DRIVER // ePaper driver
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// ##################################################################################
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//
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// Section 1. Define the pins that are used to interface with the display here
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//
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// ##################################################################################
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// READ THIS READ THIS READ THIS READ THIS READ THIS READ THIS
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// Install the ePaper library for your own display size and type
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// from here:
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// https://github.com/Bodmer/EPD_Libraries
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// Note: Pin allocations for the ePaper signals are defined in
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// the ePaper library's epdif.h file. There follows the default
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// pins already included in epdif.h file for the ESP8266:
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///////////////////////////////////////////////////////////////////
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// For ESP8266 connect as follows: //
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// Display 3.3V to NodeMCU 3V3 //
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// Display GND to NodeMCU GND //
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// //
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// Display GPIO NodeMCU pin //
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// BUSY 5 D1 //
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// RESET 4 D2 //
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// DC 0 D3 //
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// CS 2 D4 //
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// CLK 14 D5 //
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// D6 (MISO not connected to display) //
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// DIN 13 D7 //
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// //
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///////////////////////////////////////////////////////////////////
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// ##################################################################################
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//
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// Section 2. Not used
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//
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// ##################################################################################
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// ##################################################################################
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//
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// Section 3. Define the fonts that are to be used here
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//
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// ##################################################################################
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// Comment out the #defines below with // to stop that font being loaded
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// The ESP8366 and ESP32 have plenty of memory so commenting out fonts is not
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// normally necessary. If all fonts are loaded the extra FLASH space required is
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// about 17Kbytes. To save FLASH space only enable the fonts you need!
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#define LOAD_GLCD // Font 1. Original Adafruit 8 pixel font needs ~1820 bytes in FLASH
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#define LOAD_FONT2 // Font 2. Small 16 pixel high font, needs ~3534 bytes in FLASH, 96 characters
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#define LOAD_FONT4 // Font 4. Medium 26 pixel high font, needs ~5848 bytes in FLASH, 96 characters
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#define LOAD_FONT6 // Font 6. Large 48 pixel font, needs ~2666 bytes in FLASH, only characters 1234567890:-.apm
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#define LOAD_FONT7 // Font 7. 7 segment 48 pixel font, needs ~2438 bytes in FLASH, only characters 1234567890:-.
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//#define LOAD_FONT8N // Font 8. Alternative to Font 8 below, slightly narrower, so 3 digits fit a 160 pixel TFT
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#define LOAD_FONT8 // Font 8. Large 75 pixel font needs ~3256 bytes in FLASH, only characters 1234567890:-.
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#define LOAD_GFXFF // FreeFonts. Include access to the 48 Adafruit_GFX free fonts FF1 to FF48 and custom fonts
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// Comment out the #define below to stop the SPIFFS filing system and smooth font code being loaded
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// this will save ~20kbytes of FLASH
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#define SMOOTH_FONT
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// ##################################################################################
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//
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// Section 4. Not used
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//
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// ##################################################################################
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// ##################################################################################
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//
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// Section 5. Not used
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//
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// ##################################################################################
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