forked from Bodmer/TFT_eSPI
Arc test (#2316)
* Add smooth arc drawing function Update ESP8266 architecture reference Add pushMaskedImage() to render 16bpp images with a 1bpp mask (used for transparent PNG images plus with sprites) New functions added using drawArc: drawSmoothArc drawSmoothCircle drawSmoothRoundRect New sqrt_fraction() added to improve smooth graphics performance on processors without a FPU (e.g. RP2040) Faster alphaBlend() function added which retains 6bpp for green Rename swap_coord() to transpose() * Update TFT_eSPI.cpp * Add arc examples
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@@ -1257,8 +1257,8 @@ void TFT_eSprite::pushImage(int32_t x, int32_t y, int32_t w, int32_t h, const u
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// Intentionally not constrained to viewport area, does not manage 1bpp rotations
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void TFT_eSprite::setWindow(int32_t x0, int32_t y0, int32_t x1, int32_t y1)
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{
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if (x0 > x1) swap_coord(x0, x1);
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if (y0 > y1) swap_coord(y0, y1);
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if (x0 > x1) transpose(x0, x1);
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if (y0 > y1) transpose(y0, y1);
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int32_t w = width();
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int32_t h = height();
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@@ -1700,13 +1700,13 @@ void TFT_eSprite::drawLine(int32_t x0, int32_t y0, int32_t x1, int32_t y1, uint3
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bool steep = abs(y1 - y0) > abs(x1 - x0);
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if (steep) {
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swap_coord(x0, y0);
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swap_coord(x1, y1);
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transpose(x0, y0);
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transpose(x1, y1);
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}
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if (x0 > x1) {
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swap_coord(x0, x1);
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swap_coord(y0, y1);
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transpose(x0, x1);
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transpose(y0, y1);
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}
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int32_t dx = x1 - x0, dy = abs(y1 - y0);;
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