Update for spelling etc. in comments!
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@@ -2,7 +2,7 @@
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// https://en.wikipedia.org/wiki/Direct_memory_access
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// Tested with ESP32, Nucleo 64 STM32F446RE and Nucleo 144 STM32F767ZI
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// TFT's with SPI can use DMA, the sketch also works with 8 bit
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// TFT's with SPI can use DMA, the sketch also works with 8-bit
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// parallel TFT's (tested with ILI9341 and ILI9481)
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// The sketch will run on processors without DMA and also parallel
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@@ -36,7 +36,7 @@
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// Color depth has to be 16 bits if DMA is used to render image
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#define COLOR_DEPTH 16
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// 128x128 for a 16 bit colour Sprite (32Kbytes RAM)
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// 128x128 for a 16-bit colour Sprite (32Kbytes RAM)
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// Maximum is 181x181 (64Kbytes) for DMA - restricted by processor design
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#define IWIDTH 128
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#define IHEIGHT 128
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@@ -147,8 +147,8 @@ void setup() {
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ypos = (tft.height() - IHEIGHT) / 2;
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// Define cprite colour depth
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spr[0].setColorDepth(COLOR_DEPTH);
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spr[1].setColorDepth(COLOR_DEPTH);
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spr[0].setcolorDepth(COLOR_DEPTH);
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spr[1].setcolorDepth(COLOR_DEPTH);
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// Create the 2 sprites
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sprPtr[0] = (uint16_t*)spr[0].createSprite(IWIDTH, IHEIGHT);
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