Update for spelling etc. in comments!
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@@ -14,12 +14,12 @@
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any position. If there is sufficient RAM then the Sprite can
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be the same size as the screen and used as a frame buffer.
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A 16 bit Sprite occupies (2 * width * height) bytes in RAM.
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A 16-bit Sprite occupies (2 * width * height) bytes in RAM.
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On a ESP8266 Sprite sizes up to 126 x 160 can be accommodated,
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this size requires 40kBytes of RAM for a 16 bit colour depth.
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this size requires 40kBytes of RAM for a 16-bit colour depth.
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When 8 bit colour depth sprites are created they occupy
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When 8-bit colour depth sprites are created they occupy
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(width * height) bytes in RAM, so larger sprites can be
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created, or the RAM required is halved.
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@@ -47,7 +47,7 @@ void setup()
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tft.init();
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// Optionally set colour depth to 8 or 16 bits, default is 16 if not specified
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// spr.setColorDepth(8);
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// spr.setcolorDepth(8);
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// Create a sprite of defined size
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spr.createSprite(WIDTH, HEIGHT);
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