Update for spelling etc. in comments!

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Bodmer committed 2023-12-07 20:35:59 +00:00
1 parent aefcf5af63
commit d506a3c49d
197 files changed
+1006 -757

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@@ -1,9 +1,9 @@
/*
Sketch to show how a 4 bit Sprite is created, how to draw pixels
Sketch to show how a 4-bit Sprite is created, how to draw pixels
and text within the Sprite and then push the Sprite onto
the display screen.
The advantage of 4 bit sprites is:
The advantage of 4-bit sprites is:
1. Small memory footprint
2. Any set of 16 colours can be specified
3. Colours can be changed without redrawing in Sprite
@@ -21,7 +21,7 @@
any position. If there is sufficient RAM then the Sprite can
be the same size as the screen and used as a frame buffer.
A 4 bit Sprite occupies (width * height)/2 bytes in RAM.
A 4-bit Sprite occupies (width * height)/2 bytes in RAM.
*/
@@ -50,7 +50,7 @@ void setup()
tft.init();
// Set the sprite colour depth to 4
spr.setColorDepth(4);
spr.setcolorDepth(4);
// Create a sprite of defined size
spr.createSprite(WIDTH, HEIGHT);
@@ -64,7 +64,7 @@ void loop(void)
// Fill the whole sprite with color 0 (Sprite is in memory so not visible yet)
spr.fillSprite(0);
// create a color map with known colors (16 maximum for 4 bit Sprite
// create a color map with known colors (16 maximum for 4-bit Sprite
uint16_t cmap[16];