Update for spelling etc. in comments!
This commit is contained in:
1 parent
aefcf5af63
commit
d506a3c49d
197 files changed
+1006
-757
No files matched your search
@@ -14,12 +14,12 @@
|
||||
any position. If there is sufficient RAM then the Sprite can
|
||||
be the same size as the screen and used as a frame buffer.
|
||||
|
||||
A 16 bit Sprite occupies (2 * width * height) bytes in RAM.
|
||||
A 16-bit Sprite occupies (2 * width * height) bytes in RAM.
|
||||
|
||||
On a ESP8266 Sprite sizes up to 126 x 160 can be accommodated,
|
||||
this size requires 40kBytes of RAM for a 16 bit color depth.
|
||||
this size requires 40kBytes of RAM for a 16-bit color depth.
|
||||
|
||||
When 8 bit color depth sprites are created they occupy
|
||||
When 8-bit color depth sprites are created they occupy
|
||||
(width * height) bytes in RAM, so larger sprites can be
|
||||
created, or the RAM required is halved.
|
||||
|
||||
@@ -39,7 +39,7 @@ TFT_eSPI tft = TFT_eSPI(); // Declare object "tft"
|
||||
|
||||
TFT_eSprite spr = TFT_eSprite(&tft); // Declare Sprite object "spr" with pointer to "tft" object
|
||||
|
||||
byte red = 31; // Red is the top 5 bits of a 16 bit colour value
|
||||
byte red = 31; // Red is the top 5 bits of a 16-bit colour value
|
||||
byte green = 0;// Green is the middle 6 bits
|
||||
byte blue = 0; // Blue is the bottom 5 bits
|
||||
byte state = 0;
|
||||
@@ -59,7 +59,7 @@ void setup()
|
||||
// Initialise the TFT registers
|
||||
tft.init();
|
||||
|
||||
spr.setColorDepth(4);
|
||||
spr.setcolorDepth(4);
|
||||
|
||||
// Create a sprite of defined size
|
||||
spr.createSprite(WIDTH, HEIGHT);
|
||||
@@ -99,7 +99,7 @@ void loop(void)
|
||||
}
|
||||
|
||||
// #########################################################################
|
||||
// Return a 16 bit rainbow colour
|
||||
// Return a 16-bit rainbow colour
|
||||
// #########################################################################
|
||||
unsigned int rainbow()
|
||||
{
|
||||
|
||||
Reference in new issue
Block a user