forked from Bodmer/TFT_eSPI
Update for spelling etc. in comments!
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@@ -14,9 +14,9 @@
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any position. If there is sufficient RAM then the Sprite can
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be the same size as the screen and used as a frame buffer.
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A 16 bit Sprite occupies (2 * width * height) bytes in RAM.
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A 16-bit Sprite occupies (2 * width * height) bytes in RAM.
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An 8 bit Sprite occupies (width * height) bytes in RAM.
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An 8-bit Sprite occupies (width * height) bytes in RAM.
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*/
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@@ -41,7 +41,7 @@ void setup() {
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tft.fillScreen(TFT_BLACK);
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// Create a sprite for the graph
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graph1.setColorDepth(8);
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graph1.setcolorDepth(8);
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graph1.createSprite(128, 61);
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graph1.fillSprite(TFT_BLUE); // Note: Sprite is filled with black when created
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@@ -51,7 +51,7 @@ void setup() {
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//graph1.setScrollRect(64, 0, 64, 61, TFT_DARKGREY); // Try this line to change the graph scroll area
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// Create a sprite for the scrolling numbers
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stext1.setColorDepth(8);
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stext1.setcolorDepth(8);
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stext1.createSprite(32, 64);
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stext1.fillSprite(TFT_BLUE); // Fill sprite with blue
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stext1.setScrollRect(0, 0, 32, 64, TFT_BLUE); // here we set scroll gap fill color to blue
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@@ -59,7 +59,7 @@ void setup() {
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stext1.setTextDatum(BR_DATUM); // Bottom right coordinate datum
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// Create a sprite for Hello World
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stext2.setColorDepth(8);
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stext2.setcolorDepth(8);
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stext2.createSprite(80, 16);
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stext2.fillSprite(TFT_DARKGREY);
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stext2.setScrollRect(0, 0, 40, 16, TFT_DARKGREY); // Scroll the "Hello" in the first 40 pixels
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