added color maps and examples
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@@ -32,11 +32,14 @@ class TFT_eSprite : public TFT_eSPI {
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// Returns a pointer to the Sprite frame buffer
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void* frameBuffer(int8_t f);
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// Set or get the colour depth to 8 or 16 bits. Can be used to change depth an existing
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// Set or get the colour depth to 4, 8 or 16 bits. Can be used to change depth an existing
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// sprite, but clears it to black, returns a new pointer if sprite is re-created.
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void* setColorDepth(int8_t b);
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int8_t getColorDepth(void);
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// Set the colour map for a 4 bit depth sprite. Only the first 16 colours in the map are used.
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void setColorMap(uint16_t *colorMap, int colors);
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// Set foreground and background colours for 1 bit per pixel Sprite
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void setBitmapColor(uint16_t fg, uint16_t bg);
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@@ -100,7 +103,10 @@ class TFT_eSprite : public TFT_eSPI {
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// Read the colour of a pixel at x,y and return value in 565 format
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uint16_t readPixel(int32_t x0, int32_t y0);
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// Write an image (colour bitmap) to the sprite
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// return the color map index of the pixel at x,y (used when scrolling)
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uint8_t cmapPixel(int32_t x, int32_t y);
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// Write an image (colour bitmap) to the sprite. Not implemented for _bpp == 4.
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void pushImage(int32_t x0, int32_t y0, int32_t w, int32_t h, uint16_t *data);
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void pushImage(int32_t x0, int32_t y0, int32_t w, int32_t h, const uint16_t *data);
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@@ -141,9 +147,12 @@ class TFT_eSprite : public TFT_eSPI {
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uint8_t _bpp; // bits per pixel (1, 8 or 16)
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uint16_t *_img; // pointer to 16 bit sprite
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uint8_t *_img8; // pointer to 8 bit sprite
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uint8_t *_img4; // pointer to 4 bit sprite (uses color map)
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uint8_t *_img8_1; // pointer to frame 1
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uint8_t *_img8_2; // pointer to frame 2
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uint16_t *_colorMap; // color map: 16 entries, used with 4 bit color map.
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int16_t _xpivot; // x pivot point coordinate
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int16_t _ypivot; // y pivot point coordinate
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