forked from Links2004/arduinoWebSockets
- Fix memory leak by calling delete _server in the WebSocketsServer destructor.
- Improve performance by looking for match to existing socket before creating a new one
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@ -65,6 +65,7 @@ WebSocketsServerCore::~WebSocketsServerCore() {
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}
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}
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WebSocketsServer::~WebSocketsServer() {
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WebSocketsServer::~WebSocketsServer() {
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delete _server;
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}
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}
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/**
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/**
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@ -428,8 +429,16 @@ WSclient_t * WebSocketsServerCore::newClient(WEBSOCKETS_NETWORK_CLASS * TCPclien
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for(uint8_t i = 0; i < WEBSOCKETS_SERVER_CLIENT_MAX; i++) {
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for(uint8_t i = 0; i < WEBSOCKETS_SERVER_CLIENT_MAX; i++) {
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client = &_clients[i];
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client = &_clients[i];
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// look for match to existing socket before creating a new one
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if (clientIsConnected(client))
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{
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// Check to see if it is the same socket - if so, return it
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if (client->tcp->getSocketNumber() == TCPclient->getSocketNumber())
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{
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return client;
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}
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} else {
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// state is not connected or tcp connection is lost
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// state is not connected or tcp connection is lost
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if(!clientIsConnected(client)) {
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client->tcp = TCPclient;
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client->tcp = TCPclient;
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#if(WEBSOCKETS_NETWORK_TYPE == NETWORK_ESP8266) || (WEBSOCKETS_NETWORK_TYPE == NETWORK_ESP32)
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#if(WEBSOCKETS_NETWORK_TYPE == NETWORK_ESP8266) || (WEBSOCKETS_NETWORK_TYPE == NETWORK_ESP32)
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