keep alive setting for server and websocket improvements
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@@ -7,6 +7,7 @@
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// 3rdparty lib includes
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#include <fmt/core.h>
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#include <asio_webserver/clientconnection.h>
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#include <asio_webserver/webserver.h>
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namespace {
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constexpr const char * const TAG = "ASIO_WEBSERVER";
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@@ -15,13 +16,13 @@ constexpr const char * const TAG = "ASIO_WEBSERVER";
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ChunkedResponseHandler::ChunkedResponseHandler(ClientConnection &clientConnection) :
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m_clientConnection{clientConnection}
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{
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ESP_LOGI(TAG, "constructed for (%s:%hi)",
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ESP_LOGV(TAG, "constructed for (%s:%hi)",
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m_clientConnection.remote_endpoint().address().to_string().c_str(), m_clientConnection.remote_endpoint().port());
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}
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ChunkedResponseHandler::~ChunkedResponseHandler()
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{
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ESP_LOGI(TAG, "destructed for (%s:%hi)",
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ESP_LOGV(TAG, "destructed for (%s:%hi)",
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m_clientConnection.remote_endpoint().address().to_string().c_str(), m_clientConnection.remote_endpoint().port());
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}
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@@ -39,10 +40,11 @@ void ChunkedResponseHandler::sendResponse()
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m_clientConnection.remote_endpoint().address().to_string().c_str(), m_clientConnection.remote_endpoint().port());
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m_response = fmt::format("HTTP/1.1 200 Ok\r\n"
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"Connection: keep-alive\r\n"
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"Connection: {}\r\n"
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"Content-Type: text/html\r\n"
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"Transfer-Encoding: chunked\r\n"
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"\r\n");
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"\r\n",
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m_clientConnection.webserver().connectionKeepAlive() ? "keep-alive" : "close");
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asio::async_write(m_clientConnection.socket(),
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asio::buffer(m_response.data(), m_response.size()),
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