Checkboxes now show an error message if saving fails
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#include "dynamicdebugmenu.h"
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// system includes
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#include <string>
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#include <optional>
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// 3rdparty lib includes
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#include <espchrono.h>
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#include <fmt/core.h>
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#include <randomutils.h>
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#include <esprandom.h>
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#include <menuitem.h>
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#include <actions/dummyaction.h>
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#include <icons/back.h>
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#include <changevaluedisplay.h>
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#include <changevaluedisplay_bool.h>
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// local includes
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#include "displays/bobbychangevaluedisplay.h"
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#include "utils.h"
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#include "icons/lock.h"
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#include "texts.h"
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#include "bobbycheckbox.h"
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#include "bobbyerrorhandler.h"
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using namespace espgui;
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namespace {
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constexpr char TEXT_FONTTEST0[] = "Rich&1Text&2Renderer";
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constexpr char TEXT_FONTTEST1[] = "Test&ssmall&mmedium";
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constexpr char TEXT_FONTTEST2[] = "Test&ssmall&frestored";
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constexpr char TEXT_FONTTEST3[] = "Test&s&3small&4with&6color&7grey";
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constexpr char TEXT_DUMMYITEM[] = "Dummy item";
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constexpr char TEXT_DYNAMICCOLOR[] = "Dynamic color";
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constexpr char TEXT_DYNAMICFONT[] = "Dynamic font";
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constexpr char TEXT_DYNAMICICON[] = "Dynamic icon";
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constexpr char TEXT_STATICICON[] = "Static icon";
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constexpr char TEXT_LOCKTOGGLE[] = "Lock toggle";
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constexpr char TEXT_DEBUGTOGGLE[] = "Toggle";
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constexpr char TEXT_DEBUGTOGGLEMENU[] = "Toggle (with menu)";
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constexpr char TEXT_OPENPOPUP[] = "Open popup";
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bool toggleLocked{};
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bool toggle{};
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class RandomColor : public virtual ColorInterface
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{
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public:
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int color() const override;
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private:
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mutable std::optional<espchrono::millis_clock::time_point> m_nextUpdate;
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mutable int m_color;
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};
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class RandomFont : public virtual FontInterface
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{
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public:
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int font() const override;
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private:
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mutable std::optional<espchrono::millis_clock::time_point> m_nextUpdate;
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mutable int m_font;
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};
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class RandomIcon : public virtual MenuItemIconInterface
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{
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public:
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const MenuItemIcon *icon() const override;
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private:
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mutable std::optional<espchrono::millis_clock::time_point> m_nextUpdate;
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mutable const Icon<24, 24> *m_icon;
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};
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struct ToggleLockedAccessor : public virtual RefAccessor<bool>
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{
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public:
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bool &getRef() const override { return toggleLocked; }
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};
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struct ToggleAccessor : public virtual AccessorInterface<bool>
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{
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public:
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bool getValue() const override { return toggle; };
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tl::expected<void, std::string> setValue(bool value) override;
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};
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using ToggleChangeValueDisplay = espgui::makeComponent<
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BobbyChangeValueDisplay<bool>,
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espgui::StaticText<TEXT_DEBUGTOGGLEMENU>,
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ToggleAccessor,
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espgui::ConfirmActionInterface<espgui::SwitchScreenAction<DynamicDebugMenu>>,
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espgui::BackActionInterface<espgui::SwitchScreenAction<DynamicDebugMenu>>
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>;
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class OpenPopupAction : public virtual espgui::ActionInterface
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{
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public:
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void triggered() override
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{
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BobbyErrorHandler{}.errorOccured("Das\nist\nein sehr langer text, der nicht in eine zeile passt");
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}
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};
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} // namespace
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std::string RandomText::text() const
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{
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const auto now = espchrono::millis_clock::now();
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if (!m_nextUpdate || now >= *m_nextUpdate)
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{
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m_title = fmt::format("Dynamic text: {}", cpputils::randomNumber<uint8_t>(100, espcpputils::esp_random_device{}));
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m_nextUpdate = now + std::chrono::milliseconds{cpputils::randomNumber<long>(100, 1000, espcpputils::esp_random_device{})};
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}
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return m_title;
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}
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DynamicDebugMenu::DynamicDebugMenu()
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{
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// dummy items to allow for scrolling
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constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_FONTTEST0>, DummyAction>>();
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constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_FONTTEST1>, DummyAction>>();
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constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_FONTTEST2>, DummyAction>>();
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constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_FONTTEST3>, DummyAction>>();
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constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_DUMMYITEM>, DummyAction>>();
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constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_DUMMYITEM>, DummyAction>>();
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// the interesting bits
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constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_OPENPOPUP>, OpenPopupAction>>();
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constructMenuItem<makeComponent<MenuItem, RandomText, DummyAction>>();
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constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_DYNAMICCOLOR>, RandomColor, DummyAction>>();
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constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_DYNAMICFONT>, RandomFont, DummyAction>>();
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constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_DYNAMICICON>, RandomIcon, DummyAction>>();
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constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_STATICICON>, StaticMenuItemIcon<&bobbyicons::lock>, DummyAction>>();
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constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_LOCKTOGGLE>, BobbyCheckbox, ToggleLockedAccessor>>();
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constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_DEBUGTOGGLE>, BobbyCheckbox, ToggleAccessor>>();
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constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_DEBUGTOGGLEMENU>, SwitchScreenAction<ToggleChangeValueDisplay>>>();
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constructMenuItem<makeComponent<MenuItem, RandomText, RandomColor, RandomFont, RandomIcon, DummyAction>>();
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// more scrolling
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constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_DUMMYITEM>, DummyAction>>();
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constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_DUMMYITEM>, DummyAction>>();
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constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_DUMMYITEM>, DummyAction>>();
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constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_DUMMYITEM>, DummyAction>>();
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constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_DUMMYITEM>, DummyAction>>();
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constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_DUMMYITEM>, DummyAction>>();
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constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_BACK>, SwitchScreenAction<DebugMenu>, StaticMenuItemIcon<&espgui::icons::back>>>();
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}
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namespace {
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int RandomColor::color() const
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{
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const auto now = espchrono::millis_clock::now();
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if (!m_nextUpdate || now >= *m_nextUpdate)
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{
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const auto count = std::size(default_4bit_palette);
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m_color = default_4bit_palette[cpputils::randomNumber<uint32_t>(count-1, espcpputils::esp_random_device{})];
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m_nextUpdate = now + std::chrono::milliseconds{cpputils::randomNumber<long>(100, 1000, espcpputils::esp_random_device{})};
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}
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return m_color;
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}
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int RandomFont::font() const
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{
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const auto now = espchrono::millis_clock::now();
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if (!m_nextUpdate || now >= *m_nextUpdate)
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{
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constexpr const int fonts[] = { 2, 4 };
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m_font = fonts[cpputils::randomNumber<uint32_t>(std::size(fonts)-1, espcpputils::esp_random_device{})];
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m_nextUpdate = now + std::chrono::milliseconds{cpputils::randomNumber<long>(100, 1000, espcpputils::esp_random_device{})};
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}
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return m_font;
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}
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const MenuItemIcon *RandomIcon::icon() const
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{
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const auto now = espchrono::millis_clock::now();
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if (!m_nextUpdate || now >= *m_nextUpdate)
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{
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if (m_icon)
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m_icon = nullptr;
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else
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m_icon = &bobbyicons::lock;
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m_nextUpdate = now + std::chrono::milliseconds{cpputils::randomNumber<long>(100, 1000, espcpputils::esp_random_device{})};
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}
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return m_icon;
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}
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tl::expected<void, std::string> ToggleAccessor::setValue(bool value)
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{
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if (toggleLocked)
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return tl::make_unexpected("cannot be changed while is locked!");
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toggle = value;
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return {};
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}
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} // namespace
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