Merge pull request #173 from bobbycar-graz/update_submodules
Update submodules
This commit is contained in:
2
.github/workflows/userconfigs.yml
vendored
2
.github/workflows/userconfigs.yml
vendored
@ -18,8 +18,6 @@ jobs:
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- name: Checkout (without submodules)
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- name: Checkout (without submodules)
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uses: actions/checkout@v2
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uses: actions/checkout@v2
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with:
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fetch-depth: 0 # Shallow clones should be disabled for a better relevancy of analysis
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- name: Checkout and install esp-idf
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- name: Checkout and install esp-idf
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uses: 0xFEEDC0DE64/checkout_install_esp_idf@main
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uses: 0xFEEDC0DE64/checkout_install_esp_idf@main
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Submodule components/TFT_eSPI updated: aa7279cb29...7f378c458f
Submodule components/arduino-esp32 updated: aa9f5dc65a...6c49028af8
Submodule components/cpputils updated: 3ae9aab977...92c54c9dbb
Submodule components/esp-gui-lib updated: 9ce52a1901...9cf1c9a78c
Submodule components/espchrono updated: 4d02e16f4c...eff113c393
Submodule components/espwifistack updated: e09e111151...ea56b58a23
@ -1,10 +1,15 @@
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#include "debuginputhandler.h"
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#include "debuginputhandler.h"
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// Arduino includes
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// system includes
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#include <HardwareSerial.h>
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#include <string_view>
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// esp-idf includes
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#include <driver/uart.h>
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#include <esp_log.h>
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// 3rdparty lib includes
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// 3rdparty lib includes
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#include <tftinstance.h>
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#include <tftinstance.h>
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#include <esp32-hal-gpio.h>
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// local includes
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// local includes
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#include "globals.h"
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#include "globals.h"
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@ -12,117 +17,123 @@
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#include "screens.h"
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#include "screens.h"
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#include "buttons.h"
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#include "buttons.h"
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using namespace espgui;
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namespace {
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constexpr const char * const TAG = "DEBUG";
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//wl_status_t last_status;
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uint8_t consoleControlCharsReceived{};
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//IPAddress last_ip;
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bool uart0Initialized{};
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} // namespace
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void initDebugInput()
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void initDebugInput()
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{
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{
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Serial.begin(115200);
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if (const auto result = uart_set_pin(UART_NUM_0, UART_PIN_NO_CHANGE, 3, UART_PIN_NO_CHANGE, UART_PIN_NO_CHANGE); result != ESP_OK)
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//Serial.setDebugOutput(true);
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{
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ESP_LOGE(TAG, "uart_set_pin() failed with %s", esp_err_to_name(result));
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}
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if (const auto result = uart_driver_install(UART_NUM_0, SOC_UART_FIFO_LEN + 1, 0, 10, nullptr, 0); result != ESP_OK)
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ESP_LOGE(TAG, "uart_driver_install() failed with %s", esp_err_to_name(result));
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else
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uart0Initialized = true;
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pinMode(3, INPUT_PULLUP);
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pinMode(3, INPUT_PULLUP);
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}
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}
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void handleDebugInput()
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void handleDebugInput()
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{
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{
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//const auto status = WiFi.status();
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if (!uart0Initialized)
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//if (last_status != status)
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return;
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//{
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//Serial.print("Status changed to: ");
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//Serial.println(to_string(status).c_str());
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//last_status = status;
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//}
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//const auto ip = WiFi.localIP();
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size_t length{};
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//if (last_ip != ip)
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if (const auto result = uart_get_buffered_data_len(UART_NUM_0, &length); result != ESP_OK)
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//{
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//Serial.print("IP changed to: ");
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//Serial.println(to_string(ip).c_str());
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//last_ip = ip;
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//}
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while(Serial.available())
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{
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{
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const auto c = Serial.read();
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ESP_LOGW(TAG, "uart_get_buffered_data_len() failed with %s", esp_err_to_name(result));
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}
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else if (length)
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{
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char data[length];
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length = uart_read_bytes(UART_NUM_0, data, length, 0);
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switch (c)
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for (char c : std::string_view{data, length})
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{
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{
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case 'i':
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switch (c)
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case 'I':
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{
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tft.init();
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case 'i':
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break;
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case 'I':
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case 'p':
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espgui::tft.init();
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case 'P':
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break;
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{
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case 'p':
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const auto firstPower = controllers.front.command.poweroff;
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case 'P':
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for (Controller &controller : controllers)
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{
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controller.command.poweroff = !firstPower;
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const auto firstPower = controllers.front.command.poweroff;
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break;
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for (Controller &controller : controllers)
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}
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controller.command.poweroff = !firstPower;
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case 'l':
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break;
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case 'L':
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}
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{
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case 'l':
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const auto firstLed = controllers.front.command.led;
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case 'L':
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for (Controller &controller : controllers)
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{
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controller.command.led = !firstLed;
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const auto firstLed = controllers.front.command.led;
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break;
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for (Controller &controller : controllers)
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}
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controller.command.led = !firstLed;
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case 'r':
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break;
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case 'R':
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}
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loadSettings();
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case 'r':
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break;
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case 'R':
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case 's':
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loadSettings();
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case 'S':
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break;
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saveSettings();
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case 's':
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break;
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case 'S':
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case '0':
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saveSettings();
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case '1':
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break;
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case '2':
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case '0':
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case '3':
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case '1':
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case '4':
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case '2':
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case '5':
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case '3':
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case '6':
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case '4':
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case '7':
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case '5':
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case '8':
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case '6':
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case '9':
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case '7':
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for (Controller &controller : controllers)
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case '8':
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controller.command.buzzer.freq = c-'0';
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case '9':
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break;
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for (Controller &controller : controllers)
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case 'A':
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controller.command.buzzer.freq = c-'0';
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InputDispatcher::rotate(-1);
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break;
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break;
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case 'A':
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case 'B':
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InputDispatcher::rotate(-1);
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InputDispatcher::rotate(1);
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break;
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break;
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case 'B':
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case 'C':
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InputDispatcher::rotate(1);
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InputDispatcher::confirmButton(true);
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break;
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InputDispatcher::confirmButton(false);
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case 'C':
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break;
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InputDispatcher::confirmButton(true);
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case 'D':
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InputDispatcher::confirmButton(false);
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InputDispatcher::backButton(true);
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break;
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InputDispatcher::backButton(false);
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case 'D':
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break;
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InputDispatcher::backButton(true);
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case 'z':
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InputDispatcher::backButton(false);
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case 'Z':
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break;
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case 'z':
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case 'Z':
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#ifndef LEDSTRIP_WRONG_DIRECTION
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#ifndef LEDSTRIP_WRONG_DIRECTION
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InputDispatcher::blinkLeftButton(true);
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InputDispatcher::blinkLeftButton(true);
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InputDispatcher::blinkLeftButton(false);
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InputDispatcher::blinkLeftButton(false);
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#else
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#else
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InputDispatcher::blinkRightButton(true);
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InputDispatcher::blinkRightButton(true);
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InputDispatcher::blinkRightButton(false);
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InputDispatcher::blinkRightButton(false);
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#endif
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#endif
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break;
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break;
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case 'u':
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case 'u':
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case 'U':
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case 'U':
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#ifndef LEDSTRIP_WRONG_DIRECTION
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#ifndef LEDSTRIP_WRONG_DIRECTION
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InputDispatcher::blinkRightButton(true);
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InputDispatcher::blinkRightButton(true);
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InputDispatcher::blinkRightButton(false);
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InputDispatcher::blinkRightButton(false);
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#else
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#else
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InputDispatcher::blinkLeftButton(true);
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InputDispatcher::blinkLeftButton(true);
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InputDispatcher::blinkLeftButton(false);
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InputDispatcher::blinkLeftButton(false);
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#endif
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#endif
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break;
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break;
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}
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}
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}
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}
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}
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}
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}
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@ -45,11 +45,11 @@ void AlertDisplay::initOverlay()
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//espgui::tft.fillRect(leftMargin + 1, topMargin + 1, espgui::tft.width() - leftMargin - rightMargin - 2, espgui::tft.height() - topMargin - bottomMargin - 2, TFT_BLACK);
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//espgui::tft.fillRect(leftMargin + 1, topMargin + 1, espgui::tft.width() - leftMargin - rightMargin - 2, espgui::tft.height() - topMargin - bottomMargin - 2, TFT_BLACK);
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espgui::tft.drawSunkenRect(leftMargin, topMargin, width, height,
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espgui::tft.drawSunkenRect(leftMargin, topMargin, width, height,
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espgui::tft.color565(240, 240, 240),
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color565(240, 240, 240),
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espgui::tft.color565(100, 100, 100),
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color565(100, 100, 100),
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espgui::tft.color565(30, 30, 30));
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color565(30, 30, 30));
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espgui::tft.setTextColor(TFT_WHITE, espgui::tft.color565(30, 30, 30));
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espgui::tft.setTextColor(TFT_WHITE, color565(30, 30, 30));
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int x = leftMargin + 5;
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int x = leftMargin + 5;
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int y = topMargin + 5;
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int y = topMargin + 5;
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@ -71,23 +71,23 @@ void AlertDisplay::initOverlay()
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break;
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break;
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}
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}
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espgui::tft.setTextColor(TFT_BLACK, espgui::tft.color565(170, 170, 170));
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espgui::tft.setTextColor(TFT_BLACK, color565(170, 170, 170));
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espgui::tft.drawSunkenRect(leftMargin + 15, bottom - 40,
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espgui::tft.drawSunkenRect(leftMargin + 15, bottom - 40,
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(width - 15 - 10 - 15) / 2,
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(width - 15 - 10 - 15) / 2,
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30,
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30,
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espgui::tft.color565(240, 240, 240),
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color565(240, 240, 240),
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espgui::tft.color565(100, 100, 100),
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color565(100, 100, 100),
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espgui::tft.color565(170, 170, 170));
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color565(170, 170, 170));
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espgui::tft.drawString("Yes", leftMargin + 18, bottom - 37);
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espgui::tft.drawString("Yes", leftMargin + 18, bottom - 37);
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espgui::tft.drawSunkenRect(leftMargin + 15 + ((width - 15 - 30 - 15) / 2) + 15, bottom - 40,
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espgui::tft.drawSunkenRect(leftMargin + 15 + ((width - 15 - 30 - 15) / 2) + 15, bottom - 40,
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(width - 15 - 10 - 15) / 2,
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(width - 15 - 10 - 15) / 2,
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30,
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30,
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espgui::tft.color565(240, 240, 240),
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color565(240, 240, 240),
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espgui::tft.color565(100, 100, 100),
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color565(100, 100, 100),
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espgui::tft.color565(170, 170, 170));
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color565(170, 170, 170));
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espgui::tft.drawString("No", leftMargin + 18 + ((width - 15 - 30 - 15) / 2) + 15 + 1, bottom - 37);
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espgui::tft.drawString("No", leftMargin + 18 + ((width - 15 - 30 - 15) / 2) + 15 + 1, bottom - 37);
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}
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}
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@ -69,7 +69,7 @@ void StarfieldDisplay::redraw()
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{
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{
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uint8_t r, g, b;
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uint8_t r, g, b;
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r = g = b = 255 - sz[i];
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r = g = b = 255 - sz[i];
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espgui::tft.drawPixel(screen_x, screen_y, espgui::tft.color565(r,g,b));
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espgui::tft.drawPixel(screen_x, screen_y, color565(r,g,b));
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}
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}
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else
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else
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sz[i] = 0; // Out of screen, die.
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sz[i] = 0; // Out of screen, die.
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