#include "feedbackemulator.h" // 3rdparty lib includes #include #include // local includes #include "globals.h" namespace feedbackemulator { void init() {} void update() { if (!configs.emulateFeedback.value()) { return; } for (auto &controller: controllers) { controller.feedback.left.dcLink = cpputils::randomNumber(-500, 500, espcpputils::esp_random_device{}); controller.feedback.right.dcLink = cpputils::randomNumber(-500, 500, espcpputils::esp_random_device{}); controller.feedback.left.speed = cpputils::randomNumber(-1000, 1000, espcpputils::esp_random_device{}); controller.feedback.right.speed = cpputils::randomNumber(-1000, 1000, espcpputils::esp_random_device{}); controller.feedback.left.error = cpputils::randomNumber(0, 4, espcpputils::esp_random_device{}); controller.feedback.right.error = cpputils::randomNumber(0, 4, espcpputils::esp_random_device{}); controller.feedback.left.angle = 0; controller.feedback.right.angle = 0; controller.feedback.left.dcPhaA = cpputils::randomNumber(-5, 5, espcpputils::esp_random_device{}); controller.feedback.right.dcPhaA = cpputils::randomNumber(-5, 5, espcpputils::esp_random_device{}); controller.feedback.left.dcPhaB = cpputils::randomNumber(-5, 5, espcpputils::esp_random_device{}); controller.feedback.right.dcPhaB = cpputils::randomNumber(-5, 5, espcpputils::esp_random_device{}); controller.feedback.left.dcPhaC = cpputils::randomNumber(-5, 5, espcpputils::esp_random_device{}); controller.feedback.right.dcPhaC = cpputils::randomNumber(-5, 5, espcpputils::esp_random_device{}); controller.feedback.left.chops = 0; controller.feedback.right.chops = 0; controller.feedback.left.hallA = true; controller.feedback.left.hallB = false; controller.feedback.left.hallC = true; controller.feedback.right.hallA = false; controller.feedback.right.hallB = true; controller.feedback.right.hallC = false; controller.feedback.batVoltage = cpputils::randomNumber(3000, 5000, espcpputils::esp_random_device{}); controller.feedback.boardTemp = cpputils::randomNumber(200, 600, espcpputils::esp_random_device{}); controller.feedback.left.id = 0; controller.feedback.right.id = 0; controller.feedback.left.iq = 0; controller.feedback.right.iq = 0; controller.feedbackValid = true; } } } // feedbackemulator