#include "bobbyerrorhandler.h" // 3rdparty lib includes #include // local includes #include "displays/bobbypopupdisplay.h" void BobbyErrorHandler::errorOccurred(std::string &&error) { auto newDisplay = std::make_unique(std::move(error), std::move(espgui::currentDisplay)); newDisplay->initOverlay(tft); espgui::currentDisplay = std::move(newDisplay); }