#include "bobbydisplay.h" // local includes #include "bobbybuttons.h" void BobbyDisplay::rawButtonPressed(uint8_t button) { //Base::rawButtonPressed(button); if (const auto translated = translateRawButton(button)) buttonPressed(*translated); } void BobbyDisplay::rawButtonReleased(uint8_t button) { //Base::rawButtonReleased(button); if (const auto translated = translateRawButton(button)) buttonReleased(*translated); } void BobbyDisplay::buttonPressed(espgui::Button button) { //Base::buttonPressed(button); buttonPressedCommon(button); } void BobbyDisplay::buttonReleased(espgui::Button button) { //Base::buttonReleased(button); }