Files
bobbycar-boardcomputer-firm…/main/displays/menus/setupquickactionsmenu.cpp
2022-01-05 01:21:42 +01:00

53 lines
2.5 KiB
C++

#include "setupquickactionsmenu.h"
// 3rdparty lib includes
#include <textwithvaluehelper.h>
// local includes
#include "actions/switchscreenaction.h"
#include "accessors/settingsaccessors.h"
#include "displays/bobbychangevaluedisplay.h"
#include "changevaluedisplay_bobbyquickactions.h"
#include "displays/menus/boardcomputerhardwaresettingsmenu.h"
#include "icons/back.h"
#include "bobbyquickactions.h"
using namespace espgui;
namespace {
constexpr char TEXT_SETUPQUICKACTIONS[] = "Setup QuickActions";
constexpr char TEXT_SETUPLEFT2[] = "&sSetup Left2";
constexpr char TEXT_SETUPRIGHT2[] = "&sSetup Right2";
constexpr char TEXT_SETUPUP2[] = "&sSetup Up2";
constexpr char TEXT_SETUPDOWN2[] = "&sSetup Down2";
constexpr char TEXT_BACK[] = "Back";
template<typename Tvalue, const char* TEXT, typename Accessor, typename Screen>
using QuickActionChangeValueDisplay = espgui::makeComponent<
BobbyChangeValueDisplay<Tvalue>,
espgui::StaticText<TEXT>,
Accessor,
espgui::ConfirmActionInterface<espgui::SwitchScreenAction<Screen>>,
espgui::BackActionInterface<espgui::SwitchScreenAction<Screen>>
>;
} // namespace
SetupQuickActionsMenu::SetupQuickActionsMenu()
{
constructMenuItem<makeComponent<MenuItem, TextWithValueHelper<TEXT_SETUPLEFT2, QuickActionLeft2Accessor>, SwitchScreenAction<QuickActionChangeValueDisplay<BobbyQuickActions, TEXT_SETUPLEFT2, QuickActionLeft2Accessor, SetupQuickActionsMenu>>>>();
constructMenuItem<makeComponent<MenuItem, TextWithValueHelper<TEXT_SETUPRIGHT2, QuickActionRight2Accessor>, SwitchScreenAction<QuickActionChangeValueDisplay<BobbyQuickActions, TEXT_SETUPRIGHT2, QuickActionRight2Accessor, SetupQuickActionsMenu>>>>();
constructMenuItem<makeComponent<MenuItem, TextWithValueHelper<TEXT_SETUPUP2, QuickActionUp2Accessor>, SwitchScreenAction<QuickActionChangeValueDisplay<BobbyQuickActions, TEXT_SETUPUP2, QuickActionUp2Accessor, SetupQuickActionsMenu>>>>();
constructMenuItem<makeComponent<MenuItem, TextWithValueHelper<TEXT_SETUPDOWN2, QuickActionDown2Accessor>, SwitchScreenAction<QuickActionChangeValueDisplay<BobbyQuickActions, TEXT_SETUPDOWN2, QuickActionDown2Accessor, SetupQuickActionsMenu>>>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_BACK>, SwitchScreenAction<BoardcomputerHardwareSettingsMenu>, StaticMenuItemIcon<&espgui::icons::back>>>();
}
std::string SetupQuickActionsMenu::text() const
{
return TEXT_SETUPQUICKACTIONS;
}
void SetupQuickActionsMenu::back()
{
switchScreen<BoardcomputerHardwareSettingsMenu>();
}