Files
bobbycar-boardcomputer-firm…/main/bobbybuttons.cpp
T
2021-12-29 21:14:13 +01:00

65 lines
1.8 KiB
C++

#include "bobbybuttons.h"
[[nodiscard]] std::optional<espgui::Button> translateRawButton(uint8_t button)
{
switch (button)
{
using espgui::Button;
case 0: return Button::Left;
case 1: return Button::Right;
case 2: return Button::Up;
case 3: return Button::Down;
case 4: return Button(BobbyButton::Profile0);
case 5: return Button(BobbyButton::Profile1);
case 6: return Button(BobbyButton::Profile2);
case 7: return Button(BobbyButton::Profile3);
case 8: return Button(BobbyButton::Left2);
case 9: return Button(BobbyButton::Right2);
case 10: return Button(BobbyButton::Up2);
case 11: return Button(BobbyButton::Down2);
}
return std::nullopt;
}
void buttonPressedCommon(espgui::Button button)
{
switch (BobbyButton(button))
{
case BobbyButton::Profile0: /* TODO */ break;
case BobbyButton::Profile1: /* TODO */ break;
case BobbyButton::Profile2: /* TODO */ break;
case BobbyButton::Profile3: /* TODO */ break;
case BobbyButton::Left2: /* TODO */ break;
case BobbyButton::Right2: /* TODO */ break;
case BobbyButton::Up2: /* TODO */ break;
case BobbyButton::Down2: /* TODO */ break;
default:;
}
}
void BobbyButtons::rawButtonPressed(uint8_t button)
{
//Base::rawButtonPressed(button);
if (const auto translated = translateRawButton(button))
buttonPressed(*translated);
}
void BobbyButtons::rawButtonReleased(uint8_t button)
{
//Base::rawButtonReleased(button);
if (const auto translated = translateRawButton(button))
buttonReleased(*translated);
}
void BobbyButtons::buttonPressed(espgui::Button button)
{
//Base::buttonPressed(button);
buttonPressedCommon(button);
}
void BobbyButtons::buttonReleased(espgui::Button button)
{
//Base::buttonReleased(button);
}