109 lines
4.5 KiB
C++
109 lines
4.5 KiB
C++
#pragma once
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// local includes
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#include "menudisplay.h"
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#include "utils.h"
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#include "changevaluedisplay.h"
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#include "menuitem.h"
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#include "actions/switchscreenaction.h"
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#include "actions/toggleboolaction.h"
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#include "checkboxicon.h"
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#include "icons/back.h"
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#include "texts.h"
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#include "globals.h"
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#include "settingsaccessors.h"
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// forward declares
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namespace {
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class BuzzerMenu;
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class SettingsMenu;
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} // namespace
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namespace {
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struct FrontFreqAccessor : public RefAccessor<uint8_t> { uint8_t &getRef() const override { return controllers.front.command.buzzer.freq; } };
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using FrontFreqChangeScreen = makeComponent<
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ChangeValueDisplay<uint8_t>,
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StaticText<TEXT_FRONTFREQ>,
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FrontFreqAccessor,
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BackActionInterface<SwitchScreenAction<BuzzerMenu>>,
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SwitchScreenAction<BuzzerMenu>
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>;
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struct FrontPatternAccessor : public RefAccessor<uint8_t> { uint8_t &getRef() const override { return controllers.front.command.buzzer.pattern; } };
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using FrontPatternChangeScreen = makeComponent<
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ChangeValueDisplay<uint8_t>,
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StaticText<TEXT_FRONTPATTERN>,
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FrontPatternAccessor,
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BackActionInterface<SwitchScreenAction<BuzzerMenu>>,
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SwitchScreenAction<BuzzerMenu>
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>;
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struct BackFreqAccessor : public RefAccessor<uint8_t> { uint8_t &getRef() const override { return controllers.back.command.buzzer.freq; } };
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using BackFreqChangeScreen = makeComponent<
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ChangeValueDisplay<uint8_t>,
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StaticText<TEXT_BACKFREQ>,
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BackFreqAccessor,
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BackActionInterface<SwitchScreenAction<BuzzerMenu>>,
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SwitchScreenAction<BuzzerMenu>
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>;
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struct BackPatternAccessor : public RefAccessor<uint8_t> { uint8_t &getRef() const override { return controllers.back.command.buzzer.pattern; } };
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using BackPatternChangeScreen = makeComponent<
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ChangeValueDisplay<uint8_t>,
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StaticText<TEXT_BACKPATTERN>,
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BackPatternAccessor,
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BackActionInterface<SwitchScreenAction<BuzzerMenu>>,
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SwitchScreenAction<BuzzerMenu>
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>;
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using ReverseBeepFreq0ChangeScreen = makeComponent<
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ChangeValueDisplay<uint8_t>,
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StaticText<TEXT_REVERSEBEEPFREQ0>,
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ReverseBeepFreq0Accessor,
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BackActionInterface<SwitchScreenAction<BuzzerMenu>>,
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SwitchScreenAction<BuzzerMenu>
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>;
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using ReverseBeepFreq1ChangeScreen = makeComponent<
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ChangeValueDisplay<uint8_t>,
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StaticText<TEXT_REVERSEBEEPFREQ1>,
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ReverseBeepFreq1Accessor,
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BackActionInterface<SwitchScreenAction<BuzzerMenu>>,
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SwitchScreenAction<BuzzerMenu>
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>;
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using ReverseBeepDuration0ChangeScreen = makeComponent<
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ChangeValueDisplay<int16_t>,
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StaticText<TEXT_REVERSEBEEPDURATION0>,
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ReverseBeepDuration0Accessor,
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BackActionInterface<SwitchScreenAction<BuzzerMenu>>,
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SwitchScreenAction<BuzzerMenu>
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>;
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using ReverseBeepDuration1ChangeScreen = makeComponent<
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ChangeValueDisplay<int16_t>,
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StaticText<TEXT_REVERSEBEEPDURATION1>,
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ReverseBeepDuration1Accessor,
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BackActionInterface<SwitchScreenAction<BuzzerMenu>>,
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SwitchScreenAction<BuzzerMenu>
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>;
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class BuzzerMenu :
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public MenuDisplay,
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public StaticText<TEXT_BUZZER>,
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public BackActionInterface<SwitchScreenAction<SettingsMenu>>
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{
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public:
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BuzzerMenu()
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{
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constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_FRONTFREQ>, SwitchScreenAction<FrontFreqChangeScreen>>>();
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constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_FRONTPATTERN>, SwitchScreenAction<FrontPatternChangeScreen>>>();
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constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_BACKFREQ>, SwitchScreenAction<BackFreqChangeScreen>>>();
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constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_BACKPATTERN>, SwitchScreenAction<BackPatternChangeScreen>>>();
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constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_REVERSEBEEP>, ToggleBoolAction, CheckboxIcon, ReverseBeepAccessor>>();
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constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_REVERSEBEEPFREQ0>, SwitchScreenAction<ReverseBeepFreq0ChangeScreen>>>();
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constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_REVERSEBEEPFREQ1>, SwitchScreenAction<ReverseBeepFreq1ChangeScreen>>>();
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constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_REVERSEBEEPDURATION0>, SwitchScreenAction<ReverseBeepDuration0ChangeScreen>>>();
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constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_REVERSEBEEPDURATION1>, SwitchScreenAction<ReverseBeepDuration1ChangeScreen>>>();
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constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_BACK>, SwitchScreenAction<SettingsMenu>, StaticMenuItemIcon<&icons::back>>>();
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}
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};
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} // namespace
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