Files
bobbycar-boardcomputer-firm…/main/displays/menus/dynamicdebugmenu.h

163 lines
5.4 KiB
C++

#pragma once
// system includes
#include <string>
#include <optional>
// 3rdparty lib includes
#include <espchrono.h>
// local includes
#include "menudisplay.h"
#include "utils.h"
#include "menuitem.h"
#include "actions/switchscreenaction.h"
#include "actions/dummyaction.h"
#include "actions/toggleboolaction.h"
#include "icons/lock.h"
#include "checkboxicon.h"
#include "icons/back.h"
#include "texts.h"
// forward declares
namespace {
class DebugMenu;
} // namespace
namespace {
class RandomText : public virtual TextInterface
{
public:
std::string text() const override
{
const auto now = espchrono::millis_clock::now();
if (!m_nextUpdate || now >= *m_nextUpdate)
{
m_title = "Dynamic text: " + std::to_string(random(0, 100));
m_nextUpdate = now + std::chrono::milliseconds{random(0, 1000)};
}
return m_title;
}
private:
mutable std::optional<espchrono::millis_clock::time_point> m_nextUpdate;
mutable std::string m_title;
};
class RandomColor : public virtual ColorInterface
{
public:
int color() const override
{
const auto now = espchrono::millis_clock::now();
if (!m_nextUpdate || now >= *m_nextUpdate)
{
const auto count = std::size(default_4bit_palette);
m_color = default_4bit_palette[random(0, count)];
m_nextUpdate = now + std::chrono::milliseconds{random(0, 1000)};
}
return m_color;
}
private:
mutable std::optional<espchrono::millis_clock::time_point> m_nextUpdate;
mutable int m_color;
};
class RandomFont : public virtual FontInterface
{
public:
int font() const override
{
const auto now = espchrono::millis_clock::now();
if (!m_nextUpdate || now >= *m_nextUpdate)
{
m_font = random(1, 5);
m_nextUpdate = now + std::chrono::milliseconds{random(0, 1000)};
}
return m_font;
}
private:
mutable std::optional<espchrono::millis_clock::time_point> m_nextUpdate;
mutable int m_font;
};
class RandomIcon : public virtual MenuItemIconInterface
{
public:
const MenuItemIcon *icon() const override
{
const auto now = espchrono::millis_clock::now();
if (!m_nextUpdate || now >= *m_nextUpdate)
{
if (m_icon)
m_icon = nullptr;
else
m_icon = &icons::lock;
m_nextUpdate = now + std::chrono::milliseconds{random(0, 1000)};
}
return m_icon;
}
private:
mutable std::optional<espchrono::millis_clock::time_point> m_nextUpdate;
mutable const Icon<24, 24> *m_icon;
};
bool toggle;
struct ToggleAccessor : public virtual RefAccessor<bool>
{
public:
bool &getRef() const override { return toggle; }
};
constexpr char TEXT_DUMMYITEM[] = "Dummy item";
constexpr char TEXT_DYNAMICCOLOR[] = "Dynamic color";
constexpr char TEXT_DYNAMICFONT[] = "Dynamic font";
constexpr char TEXT_DYNAMICICON[] = "Dynamic icon";
constexpr char TEXT_STATICICON[] = "Static icon";
constexpr char TEXT_DEBUGTOGGLE[] = "Toggle";
class DynamicDebugMenu :
public MenuDisplay,
public RandomText,
public BackActionInterface<SwitchScreenAction<DebugMenu>>
{
public:
DynamicDebugMenu()
{
// dummy items to allow for scrolling
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_DUMMYITEM>, DummyAction>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_DUMMYITEM>, DummyAction>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_DUMMYITEM>, DummyAction>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_DUMMYITEM>, DummyAction>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_DUMMYITEM>, DummyAction>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_DUMMYITEM>, DummyAction>>();
// the interesting bits
constructMenuItem<makeComponent<MenuItem, RandomText, DummyAction>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_DYNAMICCOLOR>, RandomColor, DummyAction>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_DYNAMICFONT>, RandomFont, DummyAction>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_DYNAMICICON>, RandomIcon, DummyAction>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_STATICICON>, StaticMenuItemIcon<&icons::lock>, DummyAction>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_DEBUGTOGGLE>, ToggleBoolAction, CheckboxIcon, ToggleAccessor>>();
constructMenuItem<makeComponent<MenuItem, RandomText, RandomColor, RandomFont, RandomIcon, DummyAction>>();
// more scrolling
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_DUMMYITEM>, DummyAction>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_DUMMYITEM>, DummyAction>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_DUMMYITEM>, DummyAction>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_DUMMYITEM>, DummyAction>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_DUMMYITEM>, DummyAction>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_DUMMYITEM>, DummyAction>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_BACK>, SwitchScreenAction<DebugMenu>, StaticMenuItemIcon<&icons::back>>>();
}
};
} // namespace