36 lines
1.3 KiB
C++
36 lines
1.3 KiB
C++
#pragma once
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// local includes
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#include "menudisplay.h"
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#include "utils.h"
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#include "menuitem.h"
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#include "actions/toggleboolaction.h"
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#include "actions/switchscreenaction.h"
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#include "checkboxicon.h"
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#include "icons/back.h"
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#include "texts.h"
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#include "settingsaccessors.h"
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// forward declares
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namespace {
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class ControllerHardwareSettingsMenu;
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} // namespace
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namespace {
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class EnableMenu :
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public MenuDisplay,
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public StaticText<TEXT_SETENABLED>,
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public BackActionInterface<SwitchScreenAction<ControllerHardwareSettingsMenu>>
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{
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public:
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EnableMenu()
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{
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constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_ENABLEFRONTLEFT>, ToggleBoolAction, CheckboxIcon, FrontLeftEnabledAccessor>>();
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constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_ENABLEFRONTRIGHT>, ToggleBoolAction, CheckboxIcon, FrontRightEnabledAccessor>>();
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constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_ENABLEBACKLEFT>, ToggleBoolAction, CheckboxIcon, BackLeftEnabledAccessor>>();
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constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_ENABLEBACKRIGHT>, ToggleBoolAction, CheckboxIcon, BackRightEnabledAccessor>>();
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constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_BACK>, SwitchScreenAction<ControllerHardwareSettingsMenu>, StaticMenuItemIcon<&icons::back>>>();
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}
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};
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} // namespace
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