Files
bobbycar-boardcomputer-firm…/main/displays/menus/dynamicdebugmenu.cpp
2023-08-13 20:13:05 +02:00

212 lines
7.4 KiB
C++

#include "dynamicdebugmenu.h"
// system includes
#include <string>
#include <optional>
#include <expected>
// 3rdparty lib includes
#include <espchrono.h>
#include <fmt/core.h>
#include <randomutils.h>
#include <esprandom.h>
#include <menuitem.h>
#include <actions/dummyaction.h>
#include <icons/back.h>
#include <changevaluedisplay.h>
#include <changevaluedisplay_bool.h>
#include <actions/pushscreenaction.h>
#include <actions/popscreenaction.h>
// local includes
#include "displays/bobbychangevaluedisplay.h"
#include "utils.h"
#include "icons/lock.h"
#include "bobbycheckbox.h"
#include "bobbyerrorhandler.h"
using namespace espgui;
namespace {
constexpr char TEXT_FONTTEST0[] = "Rich&1Text&2Renderer";
constexpr char TEXT_FONTTEST1[] = "Test&ssmall&mmedium";
constexpr char TEXT_FONTTEST2[] = "Test&ssmall&frestored";
constexpr char TEXT_FONTTEST3[] = "Test&s&3small&4with&6color&7grey";
constexpr char TEXT_DUMMYITEM[] = "Dummy item";
constexpr char TEXT_DYNAMICCOLOR[] = "Dynamic color";
constexpr char TEXT_DYNAMICFONT[] = "Dynamic font";
constexpr char TEXT_DYNAMICICON[] = "Dynamic icon";
constexpr char TEXT_STATICICON[] = "Static icon";
constexpr char TEXT_LOCKTOGGLE[] = "Lock toggle";
constexpr char TEXT_DEBUGTOGGLE[] = "Toggle";
constexpr char TEXT_DEBUGTOGGLEMENU[] = "Toggle (with menu)";
constexpr char TEXT_OPENPOPUP[] = "Open popup";
constexpr char TEXT_BACK[] = "Back";
bool toggleLocked{};
bool toggle{};
class RandomColor : public virtual ColorInterface
{
public:
int color() const override;
private:
mutable std::optional<espchrono::millis_clock::time_point> m_nextUpdate;
mutable int m_color;
};
class RandomFont : public virtual FontInterface
{
public:
int font() const override;
private:
mutable std::optional<espchrono::millis_clock::time_point> m_nextUpdate;
mutable int m_font;
};
class RandomIcon : public virtual MenuItemIconInterface
{
public:
const MenuItemIcon *icon() const override;
private:
mutable std::optional<espchrono::millis_clock::time_point> m_nextUpdate;
mutable const Icon<24, 24> *m_icon;
};
struct ToggleLockedAccessor : public virtual RefAccessor<bool>
{
public:
bool &getRef() const override { return toggleLocked; }
};
struct ToggleAccessor : public virtual AccessorInterface<bool>
{
public:
bool getValue() const override { return toggle; };
std::expected<void, std::string> setValue(bool value) override;
};
using ToggleChangeValueDisplay = espgui::makeComponent<
BobbyChangeValueDisplay<bool>,
espgui::StaticText<TEXT_DEBUGTOGGLEMENU>,
ToggleAccessor,
espgui::ConfirmActionInterface<espgui::PopScreenAction>,
espgui::BackActionInterface<espgui::PopScreenAction>
>;
class OpenPopupAction : public virtual espgui::ActionInterface
{
public:
void triggered() override
{
BobbyErrorHandler{}.errorOccurred("Das\nist\nein sehr langer text, der nicht in eine zeile passt");
}
};
} // namespace
std::string RandomText::text() const
{
const auto now = espchrono::millis_clock::now();
if (!m_nextUpdate || now >= *m_nextUpdate)
{
m_title = fmt::format("Dynamic text: {}", cpputils::randomNumber<uint8_t>(100, espcpputils::esp_random_device{}));
m_nextUpdate = now + std::chrono::milliseconds{cpputils::randomNumber<long>(100, 1000, espcpputils::esp_random_device{})};
}
return m_title;
}
DynamicDebugMenu::DynamicDebugMenu()
{
// dummy items to allow for scrolling
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_FONTTEST0>, DummyAction>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_FONTTEST1>, DummyAction>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_FONTTEST2>, DummyAction>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_FONTTEST3>, DummyAction>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_DUMMYITEM>, DummyAction>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_DUMMYITEM>, DummyAction>>();
// the interesting bits
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_OPENPOPUP>, OpenPopupAction>>();
constructMenuItem<makeComponent<MenuItem, RandomText, DummyAction>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_DYNAMICCOLOR>, RandomColor, DummyAction>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_DYNAMICFONT>, RandomFont, DummyAction>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_DYNAMICICON>, RandomIcon, DummyAction>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_STATICICON>, StaticMenuItemIcon<&bobbyicons::lock>, DummyAction>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_LOCKTOGGLE>, BobbyCheckbox, ToggleLockedAccessor>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_DEBUGTOGGLE>, BobbyCheckbox, ToggleAccessor>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_DEBUGTOGGLEMENU>, PushScreenAction<ToggleChangeValueDisplay>>>();
constructMenuItem<makeComponent<MenuItem, RandomText, RandomColor, RandomFont, RandomIcon, DummyAction>>();
// more scrolling
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_DUMMYITEM>, DummyAction>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_DUMMYITEM>, DummyAction>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_DUMMYITEM>, DummyAction>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_DUMMYITEM>, DummyAction>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_DUMMYITEM>, DummyAction>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_DUMMYITEM>, DummyAction>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_BACK>, PopScreenAction, StaticMenuItemIcon<&espgui::icons::back>>>();
}
void DynamicDebugMenu::back()
{
espgui::popScreen();
}
namespace {
int RandomColor::color() const
{
const auto now = espchrono::millis_clock::now();
if (!m_nextUpdate || now >= *m_nextUpdate)
{
const auto count = std::size(default_4bit_palette);
m_color = default_4bit_palette[cpputils::randomNumber<uint32_t>(count-1, espcpputils::esp_random_device{})];
m_nextUpdate = now + std::chrono::milliseconds{cpputils::randomNumber<long>(100, 1000, espcpputils::esp_random_device{})};
}
return m_color;
}
int RandomFont::font() const
{
const auto now = espchrono::millis_clock::now();
if (!m_nextUpdate || now >= *m_nextUpdate)
{
constexpr const int fonts[] = { 2, 4 };
m_font = fonts[cpputils::randomNumber<uint32_t>(std::size(fonts)-1, espcpputils::esp_random_device{})];
m_nextUpdate = now + std::chrono::milliseconds{cpputils::randomNumber<long>(100, 1000, espcpputils::esp_random_device{})};
}
return m_font;
}
const MenuItemIcon *RandomIcon::icon() const
{
const auto now = espchrono::millis_clock::now();
if (!m_nextUpdate || now >= *m_nextUpdate)
{
if (m_icon)
m_icon = nullptr;
else
m_icon = &bobbyicons::lock;
m_nextUpdate = now + std::chrono::milliseconds{cpputils::randomNumber<long>(100, 1000, espcpputils::esp_random_device{})};
}
return m_icon;
}
std::expected<void, std::string> ToggleAccessor::setValue(bool value)
{
if (toggleLocked)
return tl::make_unexpected("cannot be changed while is locked!");
toggle = value;
return {};
}
} // namespace