Files
bobbycar-boardcomputer-firm…/main/displays/menus/blesettingsmenu.cpp
2023-08-14 15:34:31 +02:00

56 lines
2.0 KiB
C++

#include "blesettingsmenu.h"
// 3rdparty lib includes
#include <actions/dummyaction.h>
#include <actions/pushscreenaction.h>
#include <actions/popscreenaction.h>
#include <icons/back.h>
#include <changevaluedisplay.h>
#include <changevaluedisplay_string.h>
#include <textwithvaluehelper.h>
// local includes
#include "displays/bobbychangevaluedisplay.h"
#include "accessors/settingsaccessors.h"
#include "bletexthelpers.h"
#include "displays/menus/settingsmenu.h"
#include "bobbycheckbox.h"
namespace {
constexpr char TEXT_BLESETTINGS[] = "BLE settings";
constexpr char TEXT_ENABLED[] = "Enabled";
constexpr char TEXT_FENCE_ENABLED[] = "Fence enabled";
constexpr char TEXT_NAME[] = "Name";
constexpr char TEXT_NAME_FORMATTED[] = "Name: &s";
constexpr char TEXT_BACK[] = "Back";
using ApSsidChangeScreen = espgui::makeComponent<
BobbyChangeValueDisplay<std::string>,
espgui::StaticTitle<TEXT_NAME>,
BluetoothNameAccessor,
espgui::ConfirmActionInterface<espgui::PopScreenAction>,
espgui::BackActionInterface<espgui::PopScreenAction>
>;
} // namespace
BleSettingsMenu::BleSettingsMenu()
{
using namespace espgui;
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_ENABLED>, BobbyCheckbox, BleEnabledAccessor>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_FENCE_ENABLED>, BobbyCheckbox, BleFenceEnabledAccessor>>();
constructMenuItem<makeComponent<MenuItem, BleServerPeerDevicesText, DisabledColor, DummyAction>>();
constructMenuItem<makeComponent<MenuItem, BleCharacSubscribedText, DisabledColor, DummyAction>>();
constructMenuItem<makeComponent<MenuItem, TextWithValueHelper<TEXT_NAME_FORMATTED, BluetoothNameAccessor>, PushScreenAction<ApSsidChangeScreen>>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_BACK>, PopScreenAction, StaticMenuItemIcon<&espgui::icons::back>>>();
}
std::string BleSettingsMenu::title() const
{
return TEXT_BLESETTINGS;
}
void BleSettingsMenu::back()
{
espgui::popScreen();
}