Files
bobbycar-boardcomputer-firm…/main/displays/menus/invertmenu.cpp
2023-08-14 15:34:31 +02:00

37 lines
1.3 KiB
C++

#include "invertmenu.h"
// local includes
#include "accessors/settingsaccessors.h"
#include "actions/popscreenaction.h"
#include "bobbycheckbox.h"
#include "icons/back.h"
namespace {
constexpr char TEXT_SETINVERTED[] = "Set inverted";
constexpr char TEXT_INVERTFRONTLEFT[] = "Invert front left";
constexpr char TEXT_INVERTFRONTRIGHT[] = "Invert front right";
constexpr char TEXT_INVERTBACKLEFT[] = "Invert back left";
constexpr char TEXT_INVERTBACKRIGHT[] = "Invert back right";
constexpr char TEXT_BACK[] = "Back";
} // namespace
InvertMenu::InvertMenu()
{
using namespace espgui;
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_INVERTFRONTLEFT>, BobbyCheckbox, FrontLeftInvertedAccessor>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_INVERTFRONTRIGHT>, BobbyCheckbox, FrontRightInvertedAccessor>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_INVERTBACKLEFT>, BobbyCheckbox, BackLeftInvertedAccessor>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_INVERTBACKRIGHT>, BobbyCheckbox, BackRightInvertedAccessor>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_BACK>, PopScreenAction, StaticMenuItemIcon<&espgui::icons::back>>>();
}
std::string InvertMenu::title() const
{
return TEXT_SETINVERTED;
}
void InvertMenu::back()
{
espgui::popScreen();
}