Files
bobbycar-boardcomputer-firm…/main/displays/menus/lockscreensettingsmenu.cpp
2023-08-14 15:34:31 +02:00

81 lines
3.3 KiB
C++

#include "lockscreensettingsmenu.h"
// 3rdparty lib includes
#include <actions/popscreenaction.h>
#include <actions/pushscreenaction.h>
#include <changevaluedisplay.h>
#include <icons/back.h>
#include <menuitem.h>
#include <textwithvaluehelper.h>
// local includes
#include "accessors/settingsaccessors.h"
#include "bobbycheckbox.h"
#include "displays/bobbychangevaluedisplay.h"
#include "globals.h"
namespace {
constexpr char TEXT_LOCKSCREENSETTINGS[] = "Lockscreen Settings";
constexpr char TEXT_ALLOWPRESETSWITCH[] = "Allow preset switch";
constexpr char TEXT_KEEPLOCKED[] = "Keep locked";
constexpr char TEXT_PINDIGIT0[] = "PIN digit0";
constexpr char TEXT_PINDIGIT1[] = "PIN digit1";
constexpr char TEXT_PINDIGIT2[] = "PIN digit2";
constexpr char TEXT_PINDIGIT3[] = "PIN digit3";
constexpr char TEXT_BACK[] = "Back";
using LockscreenPinDigit0ChangeScreen = espgui::makeComponent<
BobbyChangeValueDisplay<int8_t>,
espgui::StaticTitle<TEXT_PINDIGIT0>,
LockscreenPinDigitAccessor<0>,
espgui::ConfirmActionInterface<espgui::PopScreenAction>,
espgui::BackActionInterface<espgui::PopScreenAction>
>;
using LockscreenPinDigit1ChangeScreen = espgui::makeComponent<
BobbyChangeValueDisplay<int8_t>,
espgui::StaticTitle<TEXT_PINDIGIT1>,
LockscreenPinDigitAccessor<1>,
espgui::ConfirmActionInterface<espgui::PopScreenAction>,
espgui::BackActionInterface<espgui::PopScreenAction>
>;
using LockscreenPinDigit2ChangeScreen = espgui::makeComponent<
BobbyChangeValueDisplay<int8_t>,
espgui::StaticTitle<TEXT_PINDIGIT2>,
LockscreenPinDigitAccessor<2>,
espgui::ConfirmActionInterface<espgui::PopScreenAction>,
espgui::BackActionInterface<espgui::PopScreenAction>
>;
using LockscreenPinDigit3ChangeScreen = espgui::makeComponent<
BobbyChangeValueDisplay<int8_t>,
espgui::StaticTitle<TEXT_PINDIGIT3>,
LockscreenPinDigitAccessor<3>,
espgui::ConfirmActionInterface<espgui::PopScreenAction>,
espgui::BackActionInterface<espgui::PopScreenAction>
>;
} // namespace
LockscreenSettingsMenu::LockscreenSettingsMenu()
{
using namespace espgui;
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_ALLOWPRESETSWITCH>, BobbyCheckbox, LockscreenAllowPresetSwitchAccessor>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_KEEPLOCKED>, BobbyCheckbox, LockscreenKeepLockedAccessor>>();
constructMenuItem<makeComponent<MenuItem, TextWithValueHelper<TEXT_PINDIGIT0, LockscreenPinDigitAccessor<0>>, PushScreenAction<LockscreenPinDigit0ChangeScreen>>>();
constructMenuItem<makeComponent<MenuItem, TextWithValueHelper<TEXT_PINDIGIT1, LockscreenPinDigitAccessor<1>>, PushScreenAction<LockscreenPinDigit1ChangeScreen>>>();
constructMenuItem<makeComponent<MenuItem, TextWithValueHelper<TEXT_PINDIGIT2, LockscreenPinDigitAccessor<2>>, PushScreenAction<LockscreenPinDigit2ChangeScreen>>>();
constructMenuItem<makeComponent<MenuItem, TextWithValueHelper<TEXT_PINDIGIT3, LockscreenPinDigitAccessor<3>>, PushScreenAction<LockscreenPinDigit3ChangeScreen>>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_BACK>, PopScreenAction, StaticMenuItemIcon<&espgui::icons::back>>>();
}
std::string LockscreenSettingsMenu::title() const
{
return TEXT_LOCKSCREENSETTINGS;
}
void LockscreenSettingsMenu::back()
{
espgui::popScreen();
}