81 lines
3.3 KiB
C++
81 lines
3.3 KiB
C++
#include "lockscreensettingsmenu.h"
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// 3rdparty lib includes
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#include <actions/popscreenaction.h>
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#include <actions/pushscreenaction.h>
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#include <changevaluedisplay.h>
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#include <icons/back.h>
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#include <menuitem.h>
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#include <textwithvaluehelper.h>
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// local includes
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#include "accessors/settingsaccessors.h"
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#include "bobbycheckbox.h"
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#include "displays/bobbychangevaluedisplay.h"
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#include "globals.h"
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namespace {
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constexpr char TEXT_LOCKSCREENSETTINGS[] = "Lockscreen Settings";
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constexpr char TEXT_ALLOWPRESETSWITCH[] = "Allow preset switch";
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constexpr char TEXT_KEEPLOCKED[] = "Keep locked";
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constexpr char TEXT_PINDIGIT0[] = "PIN digit0";
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constexpr char TEXT_PINDIGIT1[] = "PIN digit1";
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constexpr char TEXT_PINDIGIT2[] = "PIN digit2";
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constexpr char TEXT_PINDIGIT3[] = "PIN digit3";
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constexpr char TEXT_BACK[] = "Back";
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using LockscreenPinDigit0ChangeScreen = espgui::makeComponent<
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BobbyChangeValueDisplay<int8_t>,
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espgui::StaticTitle<TEXT_PINDIGIT0>,
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LockscreenPinDigitAccessor<0>,
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espgui::ConfirmActionInterface<espgui::PopScreenAction>,
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espgui::BackActionInterface<espgui::PopScreenAction>
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>;
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using LockscreenPinDigit1ChangeScreen = espgui::makeComponent<
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BobbyChangeValueDisplay<int8_t>,
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espgui::StaticTitle<TEXT_PINDIGIT1>,
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LockscreenPinDigitAccessor<1>,
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espgui::ConfirmActionInterface<espgui::PopScreenAction>,
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espgui::BackActionInterface<espgui::PopScreenAction>
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>;
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using LockscreenPinDigit2ChangeScreen = espgui::makeComponent<
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BobbyChangeValueDisplay<int8_t>,
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espgui::StaticTitle<TEXT_PINDIGIT2>,
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LockscreenPinDigitAccessor<2>,
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espgui::ConfirmActionInterface<espgui::PopScreenAction>,
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espgui::BackActionInterface<espgui::PopScreenAction>
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>;
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using LockscreenPinDigit3ChangeScreen = espgui::makeComponent<
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BobbyChangeValueDisplay<int8_t>,
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espgui::StaticTitle<TEXT_PINDIGIT3>,
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LockscreenPinDigitAccessor<3>,
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espgui::ConfirmActionInterface<espgui::PopScreenAction>,
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espgui::BackActionInterface<espgui::PopScreenAction>
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>;
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} // namespace
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LockscreenSettingsMenu::LockscreenSettingsMenu()
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{
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using namespace espgui;
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constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_ALLOWPRESETSWITCH>, BobbyCheckbox, LockscreenAllowPresetSwitchAccessor>>();
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constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_KEEPLOCKED>, BobbyCheckbox, LockscreenKeepLockedAccessor>>();
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constructMenuItem<makeComponent<MenuItem, TextWithValueHelper<TEXT_PINDIGIT0, LockscreenPinDigitAccessor<0>>, PushScreenAction<LockscreenPinDigit0ChangeScreen>>>();
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constructMenuItem<makeComponent<MenuItem, TextWithValueHelper<TEXT_PINDIGIT1, LockscreenPinDigitAccessor<1>>, PushScreenAction<LockscreenPinDigit1ChangeScreen>>>();
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constructMenuItem<makeComponent<MenuItem, TextWithValueHelper<TEXT_PINDIGIT2, LockscreenPinDigitAccessor<2>>, PushScreenAction<LockscreenPinDigit2ChangeScreen>>>();
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constructMenuItem<makeComponent<MenuItem, TextWithValueHelper<TEXT_PINDIGIT3, LockscreenPinDigitAccessor<3>>, PushScreenAction<LockscreenPinDigit3ChangeScreen>>>();
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constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_BACK>, PopScreenAction, StaticMenuItemIcon<&espgui::icons::back>>>();
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}
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std::string LockscreenSettingsMenu::title() const
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{
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return TEXT_LOCKSCREENSETTINGS;
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}
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void LockscreenSettingsMenu::back()
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{
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espgui::popScreen();
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}
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