61 lines
3.4 KiB
C++
61 lines
3.4 KiB
C++
#include "setupquickactionsmenu.h"
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// 3rdparty lib includes
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#include <textwithvaluehelper.h>
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// local includes
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#include "accessors/settingsaccessors.h"
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#include "actions/popscreenaction.h"
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#include "actions/pushscreenaction.h"
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#include "bobbyquickactions.h"
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#include "changevaluedisplay_bobbyquickactions.h"
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#include "displays/bobbychangevaluedisplay.h"
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#include "icons/back.h"
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namespace {
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constexpr char TEXT_SETUPQUICKACTIONS[] = "Setup QuickActions";
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constexpr char TEXT_SETUPLEFT2[] = "&sSetup Left2";
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constexpr char TEXT_SETUPRIGHT2[] = "&sSetup Right2";
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constexpr char TEXT_SETUPUP2[] = "&sSetup Up2";
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constexpr char TEXT_SETUPDOWN2[] = "&sSetup Down2";
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constexpr char TEXT_SETUPEXTRA1[] = "&sSetup Extra1";
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constexpr char TEXT_SETUPEXTRA2[] = "&sSetup Extra2";
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constexpr char TEXT_SETUPEXTRA3[] = "&sSetup Extra3";
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constexpr char TEXT_SETUPEXTRA4[] = "&sSetup Extra4";
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constexpr char TEXT_BACK[] = "Back";
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template<typename Tvalue, const char* TEXT, typename Accessor>
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using QuickActionChangeValueDisplay = espgui::makeComponent<
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BobbyChangeValueDisplay<Tvalue>,
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espgui::StaticTitle<TEXT>,
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Accessor,
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espgui::ConfirmActionInterface<espgui::PopScreenAction>,
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espgui::BackActionInterface<espgui::PopScreenAction>
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>;
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} // namespace
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SetupQuickActionsMenu::SetupQuickActionsMenu()
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{
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using namespace espgui;
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constructMenuItem<makeComponent<MenuItem, TextWithValueHelper<TEXT_SETUPLEFT2, QuickActionLeft2Accessor>, PushScreenAction<QuickActionChangeValueDisplay<BobbyQuickActions, TEXT_SETUPLEFT2, QuickActionLeft2Accessor>>>>();
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constructMenuItem<makeComponent<MenuItem, TextWithValueHelper<TEXT_SETUPRIGHT2, QuickActionRight2Accessor>, PushScreenAction<QuickActionChangeValueDisplay<BobbyQuickActions, TEXT_SETUPRIGHT2, QuickActionRight2Accessor>>>>();
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constructMenuItem<makeComponent<MenuItem, TextWithValueHelper<TEXT_SETUPUP2, QuickActionUp2Accessor>, PushScreenAction<QuickActionChangeValueDisplay<BobbyQuickActions, TEXT_SETUPUP2, QuickActionUp2Accessor>>>>();
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constructMenuItem<makeComponent<MenuItem, TextWithValueHelper<TEXT_SETUPDOWN2, QuickActionDown2Accessor>, PushScreenAction<QuickActionChangeValueDisplay<BobbyQuickActions, TEXT_SETUPDOWN2, QuickActionDown2Accessor>>>>();
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constructMenuItem<makeComponent<MenuItem, TextWithValueHelper<TEXT_SETUPEXTRA1, QuickActionExtra1Accessor>, PushScreenAction<QuickActionChangeValueDisplay<BobbyQuickActions, TEXT_SETUPEXTRA1, QuickActionExtra1Accessor>>>>();
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constructMenuItem<makeComponent<MenuItem, TextWithValueHelper<TEXT_SETUPEXTRA2, QuickActionExtra2Accessor>, PushScreenAction<QuickActionChangeValueDisplay<BobbyQuickActions, TEXT_SETUPEXTRA2, QuickActionExtra2Accessor>>>>();
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constructMenuItem<makeComponent<MenuItem, TextWithValueHelper<TEXT_SETUPEXTRA3, QuickActionExtra3Accessor>, PushScreenAction<QuickActionChangeValueDisplay<BobbyQuickActions, TEXT_SETUPEXTRA3, QuickActionExtra3Accessor>>>>();
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constructMenuItem<makeComponent<MenuItem, TextWithValueHelper<TEXT_SETUPEXTRA4, QuickActionExtra4Accessor>, PushScreenAction<QuickActionChangeValueDisplay<BobbyQuickActions, TEXT_SETUPEXTRA4, QuickActionExtra4Accessor>>>>();
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constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_BACK>, PopScreenAction, StaticMenuItemIcon<&espgui::icons::back>>>();
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}
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std::string SetupQuickActionsMenu::title() const
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{
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return TEXT_SETUPQUICKACTIONS;
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}
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void SetupQuickActionsMenu::back()
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{
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espgui::popScreen();
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}
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