Files
bobbycar-boardcomputer-firm…/main/displays/buttoncalibratedisplay.cpp
CommanderRedYT d829c0d5cb Fixed spelling
2022-06-23 20:15:51 +02:00

222 lines
5.4 KiB
C++

#include "buttoncalibratedisplay.h"
// esp-idf includes
#include <esp_log.h>
// 3rdparty lib includes
#include <tftinstance.h>
#include <fmt/core.h>
#include <screenmanager.h>
// local includes
#include "bobbyerrorhandler.h"
#include "displays/statusdisplay.h"
#include "newsettings.h"
namespace {
constexpr const char TAG[] = "BUTTON";
} // namespace
std::string ButtonCalibrateDisplay::text() const
{
return "Button calibrate";
}
void ButtonCalibrateDisplay::start()
{
Base::start();
m_oldMode = currentMode;
currentMode = &m_mode;
m_lastButton = std::nullopt;
m_status = WaitingLeft;
m_finished = false;
}
void ButtonCalibrateDisplay::initScreen()
{
Base::initScreen();
m_labelInstruction.start();
m_labelLeft.start();
m_labelRight.start();
m_labelUp.start();
m_labelDown.start();
m_labelEnd.start();
}
void ButtonCalibrateDisplay::update()
{
Base::update();
if (m_finished)
{
m_finished = false;
if (auto result = configs.write_config(configs.dpadMappingLeft, m_leftButton); !result)
{
BobbyErrorHandler{}.errorOccurred(std::move(result).error());
return;
}
else
{
ESP_LOGI(TAG, "Left button set to %d", m_leftButton);
}
if (auto result = configs.write_config(configs.dpadMappingRight, m_rightButton); !result)
{
BobbyErrorHandler{}.errorOccurred(std::move(result).error());
return;
}
else
{
ESP_LOGI(TAG, "Right button set to %d", m_rightButton);
}
if (auto result = configs.write_config(configs.dpadMappingUp, m_upButton); !result)
{
BobbyErrorHandler{}.errorOccurred(std::move(result).error());
return;
}
else
{
ESP_LOGI(TAG, "Up button set to %d", m_upButton);
}
if (auto result = configs.write_config(configs.dpadMappingDown, m_downButton); !result)
{
BobbyErrorHandler{}.errorOccurred(std::move(result).error());
return;
}
else
{
ESP_LOGI(TAG, "Down button set to %d", m_downButton);
}
if (espgui::displayStack.empty())
{
espgui::switchScreen<StatusDisplay>();
}
else
espgui::popScreen();
}
}
void ButtonCalibrateDisplay::redraw()
{
Base::redraw();
espgui::tft.setTextColor(TFT_WHITE, TFT_BLACK);
switch (m_status)
{
case WaitingLeft:
if (m_lastButton)
m_labelInstruction.redraw("Press LEFT again");
else
m_labelInstruction.redraw("Press LEFT");
break;
case WaitingRight:
if (m_lastButton)
m_labelInstruction.redraw("Press RIGHT again");
else
m_labelInstruction.redraw("Press RIGHT");
break;
case WaitingUp:
if (m_lastButton)
m_labelInstruction.redraw("Press UP again");
else
m_labelInstruction.redraw("Press UP");
break;
case WaitingDown:
if (m_lastButton)
m_labelInstruction.redraw("Press DOWN again");
else
m_labelInstruction.redraw("Press DOWN");
break;
case Finished:
m_labelInstruction.redraw("Finished");
break;
}
m_labelLeft.redraw(m_status > WaitingLeft ? fmt::format("Left: {}", m_leftButton) : std::string{});
m_labelRight.redraw(m_status > WaitingRight ? fmt::format("Right: {}", m_rightButton) : std::string{});
m_labelUp.redraw(m_status > WaitingUp ? fmt::format("Up: {}", m_upButton) : std::string{});
m_labelDown.redraw(m_status > WaitingDown ? fmt::format("Down: {}", m_downButton) : std::string{});
m_labelEnd.redraw(m_status == Finished ? "Press RIGHT to save" : "");
}
void ButtonCalibrateDisplay::stop()
{
Base::stop();
if (currentMode == &m_mode)
{
// to avoid crash after deconstruction
m_mode.stop();
lastMode = nullptr;
currentMode = m_oldMode;
}
}
void ButtonCalibrateDisplay::rawButtonPressed(uint8_t button)
{
//Base::rawButtonPressed(button);
if (m_status == Finished)
{
if (button == m_rightButton)
{
ESP_LOGI(TAG, "correct button");
m_finished = true;
}
else
ESP_LOGI(TAG, "wrong button");
}
else if (!m_lastButton || *m_lastButton != button)
m_lastButton = button;
else
{
switch (m_status)
{
case WaitingLeft:
m_leftButton = button;
m_lastButton = std::nullopt;
m_status = WaitingRight;
break;
case WaitingRight:
m_rightButton = button;
m_lastButton = std::nullopt;
m_status = WaitingUp;
break;
case WaitingUp:
m_upButton = button;
m_lastButton = std::nullopt;
m_status = WaitingDown;
break;
case WaitingDown:
m_downButton = button;
m_lastButton = std::nullopt;
m_status = Finished;
break;
case Finished:;
}
}
}
void ButtonCalibrateDisplay::rawButtonReleased(uint8_t button)
{
//Base::rawButtonReleased(button);
}
void ButtonCalibrateDisplay::buttonPressed(espgui::Button button)
{
//Base::buttonPressed(button);
}
void ButtonCalibrateDisplay::buttonReleased(espgui::Button button)
{
//Base::buttonReleased(button);
}