Files
bobbycar-boardcomputer-firm…/main/displays/menus/buzzermenu.cpp
2021-12-30 03:17:30 +01:00

121 lines
5.6 KiB
C++

#include "buzzermenu.h"
// 3rdparty lib includes
#include "changevaluedisplay.h"
#include "menuitem.h"
#include "actions/switchscreenaction.h"
#include "icons/back.h"
// local includes
#include "displays/bobbychangevaluedisplay.h"
#include "utils.h"
#include "globals.h"
#include "accessors/settingsaccessors.h"
#include "displays/menus/settingsmenu.h"
#include "bobbycheckbox.h"
namespace {
constexpr char TEXT_BUZZER[] = "Buzzer";
constexpr char TEXT_FRONTFREQ[] = "Front freq";
constexpr char TEXT_FRONTPATTERN[] = "Front pattern";
constexpr char TEXT_BACKFREQ[] = "Back freq";
constexpr char TEXT_BACKPATTERN[] = "Back pattern";
constexpr char TEXT_REVERSEBEEP[] = "Reverse beep";
constexpr char TEXT_REVERSEBEEPFREQ0[] = "Reverse beep freq0";
constexpr char TEXT_REVERSEBEEPFREQ1[] = "Reverse beep freq1";
constexpr char TEXT_REVERSEBEEPDURATION0[] = "Reverse beep duration0";
constexpr char TEXT_REVERSEBEEPDURATION1[] = "Reverse beep duration1";
constexpr char TEXT_BACK[] = "Back";
struct FrontFreqAccessor : public espgui::RefAccessor<uint8_t> { uint8_t &getRef() const override { return controllers.front.command.buzzer.freq; } };
using FrontFreqChangeScreen = espgui::makeComponent<
BobbyChangeValueDisplay<uint8_t>,
espgui::StaticText<TEXT_FRONTFREQ>,
FrontFreqAccessor,
espgui::ConfirmActionInterface<espgui::SwitchScreenAction<BuzzerMenu>>,
espgui::BackActionInterface<espgui::SwitchScreenAction<BuzzerMenu>>
>;
struct FrontPatternAccessor : public espgui::RefAccessor<uint8_t> { uint8_t &getRef() const override { return controllers.front.command.buzzer.pattern; } };
using FrontPatternChangeScreen = espgui::makeComponent<
BobbyChangeValueDisplay<uint8_t>,
espgui::StaticText<TEXT_FRONTPATTERN>,
FrontPatternAccessor,
espgui::ConfirmActionInterface<espgui::SwitchScreenAction<BuzzerMenu>>,
espgui::BackActionInterface<espgui::SwitchScreenAction<BuzzerMenu>>
>;
struct BackFreqAccessor : public espgui::RefAccessor<uint8_t> { uint8_t &getRef() const override { return controllers.back.command.buzzer.freq; } };
using BackFreqChangeScreen = espgui::makeComponent<
BobbyChangeValueDisplay<uint8_t>,
espgui::StaticText<TEXT_BACKFREQ>,
BackFreqAccessor,
espgui::ConfirmActionInterface<espgui::SwitchScreenAction<BuzzerMenu>>,
espgui::BackActionInterface<espgui::SwitchScreenAction<BuzzerMenu>>
>;
struct BackPatternAccessor : public espgui::RefAccessor<uint8_t> { uint8_t &getRef() const override { return controllers.back.command.buzzer.pattern; } };
using BackPatternChangeScreen = espgui::makeComponent<
BobbyChangeValueDisplay<uint8_t>,
espgui::StaticText<TEXT_BACKPATTERN>,
BackPatternAccessor,
espgui::ConfirmActionInterface<espgui::SwitchScreenAction<BuzzerMenu>>,
espgui::BackActionInterface<espgui::SwitchScreenAction<BuzzerMenu>>
>;
using ReverseBeepFreq0ChangeScreen = espgui::makeComponent<
BobbyChangeValueDisplay<uint8_t>,
espgui::StaticText<TEXT_REVERSEBEEPFREQ0>,
ReverseBeepFreq0Accessor,
espgui::ConfirmActionInterface<espgui::SwitchScreenAction<BuzzerMenu>>,
espgui::BackActionInterface<espgui::SwitchScreenAction<BuzzerMenu>>
>;
using ReverseBeepFreq1ChangeScreen = espgui::makeComponent<
BobbyChangeValueDisplay<uint8_t>,
espgui::StaticText<TEXT_REVERSEBEEPFREQ1>,
ReverseBeepFreq1Accessor,
espgui::ConfirmActionInterface<espgui::SwitchScreenAction<BuzzerMenu>>,
espgui::BackActionInterface<espgui::SwitchScreenAction<BuzzerMenu>>
>;
using ReverseBeepDuration0ChangeScreen = espgui::makeComponent<
BobbyChangeValueDisplay<int16_t>,
espgui::StaticText<TEXT_REVERSEBEEPDURATION0>,
ReverseBeepDuration0Accessor,
espgui::ConfirmActionInterface<espgui::SwitchScreenAction<BuzzerMenu>>,
espgui::BackActionInterface<espgui::SwitchScreenAction<BuzzerMenu>>
>;
using ReverseBeepDuration1ChangeScreen = espgui::makeComponent<
BobbyChangeValueDisplay<int16_t>,
espgui::StaticText<TEXT_REVERSEBEEPDURATION1>,
ReverseBeepDuration1Accessor,
espgui::ConfirmActionInterface<espgui::SwitchScreenAction<BuzzerMenu>>,
espgui::BackActionInterface<espgui::SwitchScreenAction<BuzzerMenu>>
>;
} // namespace
using namespace espgui;
BuzzerMenu::BuzzerMenu()
{
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_FRONTFREQ>, SwitchScreenAction<FrontFreqChangeScreen>>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_FRONTPATTERN>, SwitchScreenAction<FrontPatternChangeScreen>>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_BACKFREQ>, SwitchScreenAction<BackFreqChangeScreen>>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_BACKPATTERN>, SwitchScreenAction<BackPatternChangeScreen>>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_REVERSEBEEP>, BobbyCheckbox, ReverseBeepAccessor>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_REVERSEBEEPFREQ0>, SwitchScreenAction<ReverseBeepFreq0ChangeScreen>>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_REVERSEBEEPFREQ1>, SwitchScreenAction<ReverseBeepFreq1ChangeScreen>>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_REVERSEBEEPDURATION0>, SwitchScreenAction<ReverseBeepDuration0ChangeScreen>>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_REVERSEBEEPDURATION1>, SwitchScreenAction<ReverseBeepDuration1ChangeScreen>>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_BACK>, SwitchScreenAction<SettingsMenu>, StaticMenuItemIcon<&espgui::icons::back>>>();
}
std::string BuzzerMenu::text() const
{
return TEXT_BUZZER;
}
void BuzzerMenu::back()
{
switchScreen<SettingsMenu>();
}