40 lines
1.5 KiB
C++
40 lines
1.5 KiB
C++
#include "enablemenu.h"
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// 3rdparty lib includes
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#include "actions/switchscreenaction.h"
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#include "icons/back.h"
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// local includes
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#include "displays/menus/controllerhardwaresettingsmenu.h"
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#include "accessors/settingsaccessors.h"
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#include "bobbycheckbox.h"
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namespace {
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constexpr char TEXT_SETENABLED[] = "Set enabled";
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constexpr char TEXT_ENABLEFRONTLEFT[] = "Enable front left";
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constexpr char TEXT_ENABLEFRONTRIGHT[] = "Enable front right";
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constexpr char TEXT_ENABLEBACKLEFT[] = "Enable back left";
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constexpr char TEXT_ENABLEBACKRIGHT[] = "Enable back right";
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constexpr char TEXT_BACK[] = "Back";
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} // namespace
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EnableMenu::EnableMenu()
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{
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using namespace espgui;
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constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_ENABLEFRONTLEFT>, BobbyCheckbox, FrontLeftEnabledAccessor>>();
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constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_ENABLEFRONTRIGHT>, BobbyCheckbox, FrontRightEnabledAccessor>>();
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constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_ENABLEBACKLEFT>, BobbyCheckbox, BackLeftEnabledAccessor>>();
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constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_ENABLEBACKRIGHT>, BobbyCheckbox, BackRightEnabledAccessor>>();
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constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_BACK>, SwitchScreenAction<ControllerHardwareSettingsMenu>, StaticMenuItemIcon<&espgui::icons::back>>>();
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}
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std::string EnableMenu::text() const
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{
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return TEXT_SETENABLED;
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}
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void EnableMenu::back()
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{
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espgui::switchScreen<ControllerHardwareSettingsMenu>();
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}
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