40 lines
1.5 KiB
C++
40 lines
1.5 KiB
C++
#include "invertmenu.h"
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// 3rdparty lib includes
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#include "actions/switchscreenaction.h"
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#include "icons/back.h"
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// local includes
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#include "accessors/settingsaccessors.h"
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#include "displays/menus/controllerhardwaresettingsmenu.h"
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#include "bobbycheckbox.h"
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namespace {
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constexpr char TEXT_SETINVERTED[] = "Set inverted";
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constexpr char TEXT_INVERTFRONTLEFT[] = "Invert front left";
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constexpr char TEXT_INVERTFRONTRIGHT[] = "Invert front right";
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constexpr char TEXT_INVERTBACKLEFT[] = "Invert back left";
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constexpr char TEXT_INVERTBACKRIGHT[] = "Invert back right";
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constexpr char TEXT_BACK[] = "Back";
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} // namespace
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InvertMenu::InvertMenu()
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{
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using namespace espgui;
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constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_INVERTFRONTLEFT>, BobbyCheckbox, FrontLeftInvertedAccessor>>();
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constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_INVERTFRONTRIGHT>, BobbyCheckbox, FrontRightInvertedAccessor>>();
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constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_INVERTBACKLEFT>, BobbyCheckbox, BackLeftInvertedAccessor>>();
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constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_INVERTBACKRIGHT>, BobbyCheckbox, BackRightInvertedAccessor>>();
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constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_BACK>, SwitchScreenAction<ControllerHardwareSettingsMenu>, StaticMenuItemIcon<&espgui::icons::back>>>();
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}
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std::string InvertMenu::text() const
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{
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return TEXT_SETINVERTED;
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}
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void InvertMenu::back()
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{
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espgui::switchScreen<ControllerHardwareSettingsMenu>();
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}
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