45 lines
1.7 KiB
C++
45 lines
1.7 KiB
C++
#include "modessettingsmenu.h"
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// 3rdparty lib includes
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#include "menuitem.h"
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#include "actions/switchscreenaction.h"
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#include "icons/back.h"
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// local includes
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#include "displays/menus/defaultmodesettingsmenu.h"
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#include "displays/menus/tempomatmodesettingsmenu.h"
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#include "displays/menus/larsmmodesettingsmenu.h"
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#include "displays/menus/gametrakmodesettingsmenu.h"
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#include "displays/menus/settingsmenu.h"
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namespace {
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constexpr char TEXT_MODESSETTINGS[] = "Modes settings";
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constexpr char TEXT_DEFAULTMODESETTIGNS[] = "Default mode settings";
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constexpr char TEXT_TEMPOMATMODESETTINGS[] = "Tempomat mode settings";
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constexpr char TEXT_LARSMMODESETTINGS[] = "Larsm mode settings";
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constexpr char TEXT_GAMETRAKMODESETTINGS[] = "Gametrak mode settings";
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constexpr char TEXT_BACK[] = "Back";
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} // namespace
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ModesSettingsMenu::ModesSettingsMenu()
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{
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using namespace espgui;
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constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_DEFAULTMODESETTIGNS>, SwitchScreenAction<DefaultModeSettingsMenu>>>();
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constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_TEMPOMATMODESETTINGS>, SwitchScreenAction<TempomatModeSettingsMenu>>>();
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constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_LARSMMODESETTINGS>, SwitchScreenAction<LarsmModeSettingsMenu>>>();
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#ifdef FEATURE_GAMETRAK
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constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_GAMETRAKMODESETTINGS>, SwitchScreenAction<GametrakModeSettingsMenu>>>();
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#endif
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constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_BACK>, SwitchScreenAction<SettingsMenu>, StaticMenuItemIcon<&espgui::icons::back>>>();
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}
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std::string ModesSettingsMenu::text() const
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{
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return TEXT_MODESSETTINGS;
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}
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void ModesSettingsMenu::back()
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{
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espgui::switchScreen<SettingsMenu>();
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}
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