Files
bobbycar-boardcomputer-firm…/src/displays/menus/presetsmenu.h
Patrick Pichler 4dda961d88 vesc control
2020-06-02 15:56:01 +02:00

70 lines
2.9 KiB
C++

#pragma once
#include "actioninterface.h"
#include "menudisplay.h"
#include "staticmenudefinition.h"
#include "utils.h"
#include "actions/dummyaction.h"
#include "actions/switchscreenaction.h"
#include "icons/back.h"
#include "texts.h"
#include "settings.h"
#include "presets.h"
#include "globals.h"
namespace {
class MainMenu;
}
namespace {
template<const Settings *preset>
class ApplyPresetAction : public virtual ActionInterface
{
public:
void triggered() override { settings = *preset; saveSettings(); }
};
template<const Settings::Limits *preset>
class ApplyLimitsPresetAction : public virtual ActionInterface
{
public:
void triggered() override { settings.limits = *preset; saveSettings(); }
};
template<const Settings::ControllerHardware *preset>
class ApplyControllerHardwarePresetAction : public virtual ActionInterface
{
public:
void triggered() override { settings.controllerHardware = *preset; saveSettings(); }
};
template<const Settings::BoardcomputerHardware *preset>
class ApplyBoardcomputerHardwarePresetAction : public virtual ActionInterface
{
public:
void triggered() override { settings.boardcomputerHardware = *preset; saveSettings(); }
};
class PresetsMenu :
public MenuDisplay,
public StaticText<TEXT_PRESETS>,
public BackActionInterface<SwitchScreenAction<MainMenu>>,
public StaticMenuDefinition<
makeComponent<MenuItem, StaticText<TEXT_DEFAULTEVERYTHING>, ApplyPresetAction<&presets::defaultSettings>>,
makeComponent<MenuItem, StaticText<TEXT_DEFAULTLIMITS>, ApplyLimitsPresetAction<&presets::defaultLimits>>,
makeComponent<MenuItem, StaticText<TEXT_KIDSLIMITS>, ApplyLimitsPresetAction<&presets::kidsLimits>>,
makeComponent<MenuItem, StaticText<TEXT_DEFAULTCONTROLLERHARDWARE>, ApplyControllerHardwarePresetAction<&presets::defaultControllerHardware>>,
makeComponent<MenuItem, StaticText<TEXT_MOSFETSOFFCONTROLLERHARDWARE>, ApplyControllerHardwarePresetAction<&presets::mosfetsOffControllerHardware>>,
#ifdef GLUMP_CONTROLLER
makeComponent<MenuItem, StaticText<TEXT_SPINNERCONTROLLERHARDWARE>, ApplyControllerHardwarePresetAction<&presets::spinnerControllerHardware>>,
#endif
makeComponent<MenuItem, StaticText<TEXT_DEFAULTBOARDCOMPUTERHARDWARE>, ApplyBoardcomputerHardwarePresetAction<&presets::defaultBoardcomputerHardware>>,
makeComponent<MenuItem, StaticText<TEXT_STREET>, DisabledColor, DummyAction>,
makeComponent<MenuItem, StaticText<TEXT_SIDEWALK>, DisabledColor, DummyAction>,
makeComponent<MenuItem, StaticText<TEXT_POLICE>, DisabledColor, DummyAction>,
makeComponent<MenuItem, StaticText<TEXT_RACE>, DisabledColor, DummyAction>,
makeComponent<MenuItem, StaticText<TEXT_BACK>, SwitchScreenAction<MainMenu>, StaticMenuItemIcon<&icons::back>>
>
{};
}