Files
2021-05-29 23:44:35 +02:00

145 lines
5.3 KiB
QML

import QtQuick 2.0
import QtQml 2.11
import QtQuick.Window 2.2
import QtQuick.VirtualKeyboard 2.2
import QtQuick.VirtualKeyboard.Settings 2.2
Item {
anchors.fill: parent
anchors.margins: 0
Item {
anchors.fill: parent
anchors.margins: 0
id: appContainer
anchors.centerIn: parent
Basic {
id: virtualKeyboard
anchors.left: parent.left
anchors.top: parent.top
anchors.right: parent.right
anchors.bottom: parent.bottom
handwritingInputPanelActive: handwritingInputPanel.available && handwritingInputPanel.active
}
/* Handwriting input panel for full screen handwriting input.
This component is an optional add-on for the InputPanel component, that
is, its use does not affect the operation of the InputPanel component,
but it also can not be used as a standalone component.
The handwriting input panel is positioned to cover the entire area of
application. The panel itself is transparent, but once it is active the
user can draw handwriting on it.
*/
HandwritingInputPanel {
z: 79
id: handwritingInputPanel
anchors.fill: parent
inputPanel: inputPanel
Rectangle {
z: -1
anchors.fill: parent
color: "black"
opacity: 0.10
}
}
/* Container area for the handwriting mode button.
Handwriting mode button can be moved freely within the container area.
In this example, a single click changes the handwriting mode and a
double-click changes the availability of the full screen handwriting input.
*/
Item {
z: 99
visible: handwritingInputPanel.enabled && Qt.inputMethod.visible
anchors { left: parent.left; top: parent.top; right: parent.right; bottom: inputPanel.top; }
HandwritingModeButton {
id: handwritingModeButton
anchors.top: parent.top
anchors.right: parent.right
anchors.margins: 10
floating: true
flipable: true
width: 76
height: width
state: handwritingInputPanel.state
onClicked: handwritingInputPanel.active = !handwritingInputPanel.active
onDoubleClicked: handwritingInputPanel.available = !handwritingInputPanel.available
}
}
/* Keyboard input panel.
The keyboard is anchored to the bottom of the application.
*/
InputPanel {
id: inputPanel
z: 89
y: yPositionWhenHidden
x: Screen.orientation === Qt.LandscapeOrientation ? 0 : (parent.width-parent.height) / 2
width: Screen.orientation === Qt.LandscapeOrientation ? parent.width : parent.height
keyboard.shadowInputControl.height: (Screen.orientation === Qt.LandscapeOrientation ? parent.height : parent.width) - keyboard.height
property real yPositionWhenHidden: Screen.orientation === Qt.LandscapeOrientation ? parent.height : parent.width + (parent.height-parent.width) / 2
states: State {
name: "visible"
/* The visibility of the InputPanel can be bound to the Qt.inputMethod.visible property,
but then the handwriting input panel and the keyboard input panel can be visible
at the same time. Here the visibility is bound to InputPanel.active property instead,
which allows the handwriting panel to control the visibility when necessary.
*/
when: inputPanel.active
PropertyChanges {
target: inputPanel
y: inputPanel.yPositionWhenHidden - inputPanel.height
}
}
transitions: Transition {
id: inputPanelTransition
from: ""
to: "visible"
reversible: true
enabled: !VirtualKeyboardSettings.fullScreenMode
ParallelAnimation {
NumberAnimation {
properties: "y"
duration: 250
easing.type: Easing.InOutQuad
}
}
}
Binding {
target: InputContext
property: "animating"
value: inputPanelTransition.running
//restoreMode: Binding.RestoreBinding
}
AutoScroller {}
}
Binding {
target: VirtualKeyboardSettings
property: "fullScreenMode"
value: appContainer.height > 0 && (appContainer.width / appContainer.height) > (16.0 / 9.0)
//restoreMode: Binding.RestoreBinding
}
}
property bool inLandscapeOrientation: Screen.orientation === Qt.LandscapeOrientation
Screen.orientationUpdateMask: Qt.LandscapeOrientation | Qt.PortraitOrientation
Binding {
target: appContainer.Window.window !== null ? appContainer.Window.window.contentItem : null
property: "rotation"
value: inLandscapeOrientation ? 0 : 90
}
}