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# HTTP and WebSocket implementations built on Boost.Asio
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---
## CppCon 2016
I will be giving a lightning talk on Beast at CppCon 2016 in Bellevue,
Washington from September 18 to September 22. If you'd like to meet me
and hear the talk or ask questions about Beast feel free to approach
me in person or send me an email at vinnie.falco@gmail.com to schedule
some time.
About CppCon 2016:
http://cppcon.org
---
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## Contents
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- [Introduction](#introduction)
- [Description](#description)
- [Requirements](#requirements)
- [Building](#building)
- [Usage](#usage)
- [Licence](#licence)
- [Contact](#contact)
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## Introduction
Beast is a header-only, cross-platform C++ library built on Boost.Asio and
Boost, containing two modules implementing widely used network protocols.
Beast.HTTP offers a universal model for describing, sending, and receiving
HTTP messages while Beast.WebSocket provides a complete implementation of
the WebSocket protocol. Their design achieves these goals:
* **Symmetry.** Interfaces are role-agnostic; the same interfaces can be
used to build clients, servers, or both.
* **Ease of Use.** HTTP messages are modeled using simple, readily
accessible objects. Functions and classes used to send and receive HTTP
or WebSocket messages are designed to resemble Boost.Asio as closely as
possible. Users familiar with Boost.Asio will be immediately comfortable
using this library.
* **Flexibility.** Interfaces do not mandate specific implementation
strategies; important decisions such as buffer or thread management are
left to users of the library.
* **Performance.** The implementation performs competitively, making it a
realistic choice for building high performance network servers.
* **Scalability.** Development of network applications that scale to thousands
of concurrent connections is possible with the implementation.
* **Basis for further abstraction.** The interfaces facilitate the
development of other libraries that provide higher levels of abstraction.
Beast is used in [rippled](https://github.com/ripple/rippled), an
open source server application that implements a decentralized
cryptocurrency system.
## Description
This software is currently in beta: interfaces may change.
For recent changes see the [CHANGELOG](CHANGELOG).
The library has been submitted to the
[Boost Library Incubator](http://rrsd.com/blincubator.com/bi_library/beast-2/?gform_post_id=1579)
* [Project Site](http://vinniefalco.github.io/)
* [Repository](https://github.com/vinniefalco/Beast)
* [Project Documentation](http://vinniefalco.github.io/beast/)
* [Autobahn.testsuite results](http://vinniefalco.github.io/autobahn/index.html)
## Requirements
* Boost 1.58 or higher
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* C++11 or greater
* OpenSSL (optional)
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## Building
Beast is header-only so there are no libraries to build or link with.
To use Beast in your project, simply copy the Beast sources to your
project's source tree (alternatively, bring Beast into your Git repository
using the `git subtree` or `git submodule` commands). Then, edit your
build scripts to add the `include/` directory to the list of paths checked
by the C++ compiler when searching for includes. Beast `#include` lines
will look like this:
```
#include <beast/http.hpp>
#include <beast/websocket.hpp>
```
For the examples and tests, Beast provides build scripts for Boost.Build (bjam)
and CMake. Developers using Microsoft Visual Studio can generate Visual Studio
project files by executing these commands from the root of the repository:
```
cd bin
cmake .. # for 32-bit builds
cd ../bin64
cmake -G"Visual Studio 14 2015 Win64" .. # for 64-bit builds
```
To build with Boost.Build, it is necessary to have the bjam executable
in your path. And bjam needs to know how to find the Boost sources. The
easiest way to do this is make sure that the version of bjam in your path
is the one at the root of the Boost source tree, which is built when
running `bootstrap.sh` (or `bootstrap.bat` on Windows).
Once bjam is in your path, simply run bjam in the root of the Beast
repository to automatically build the required Boost libraries if they
are not already built, build the examples, then build and run the unit
tests.
The files in the repository are laid out thusly:
```
./
bin/ Holds executables and project files
bin64/ Holds 64-bit Windows executables and project files
include/ Add this to your compiler includes
beast/
extras/ Additional APIs, may change
examples/ Self contained example programs
test/ Unit tests and benchmarks
```
## Usage
These examples are complete, self-contained programs that you can build
and run yourself (they are in the `examples` directory).
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Example WebSocket program:
```C++
#include <beast/core/to_string.hpp>
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#include <beast/websocket.hpp>
#include <boost/asio.hpp>
#include <iostream>
#include <string>
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int main()
{
// Normal boost::asio setup
std::string const host = "echo.websocket.org";
boost::asio::io_service ios;
boost::asio::ip::tcp::resolver r{ios};
boost::asio::ip::tcp::socket sock{ios};
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boost::asio::connect(sock,
r.resolve(boost::asio::ip::tcp::resolver::query{host, "80"}));
// WebSocket connect and send message using beast
beast::websocket::stream<boost::asio::ip::tcp::socket&> ws{sock};
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ws.handshake(host, "/");
ws.write(boost::asio::buffer("Hello, world!"));
// Receive WebSocket message, print and close using beast
beast::streambuf sb;
beast::websocket::opcode op;
ws.read(op, sb);
ws.close(beast::websocket::close_code::normal);
std::cout << to_string(sb.data()) << "\n";
}
```
Example HTTP program:
```C++
#include <beast/http.hpp>
#include <boost/asio.hpp>
#include <iostream>
#include <string>
int main()
{
// Normal boost::asio setup
std::string const host = "boost.org";
boost::asio::io_service ios;
boost::asio::ip::tcp::resolver r{ios};
boost::asio::ip::tcp::socket sock{ios};
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boost::asio::connect(sock,
r.resolve(boost::asio::ip::tcp::resolver::query{host, "http"}));
// Send HTTP request using beast
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beast::http::request_v1<beast::http::empty_body> req;
req.method = "GET";
req.url = "/";
req.version = 11;
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req.headers.replace("Host", host + ":" + std::to_string(sock.remote_endpoint().port()));
req.headers.replace("User-Agent", "Beast");
beast::http::prepare(req);
beast::http::write(sock, req);
// Receive and print HTTP response using beast
beast::streambuf sb;
beast::http::response_v1<beast::http::streambuf_body> resp;
beast::http::read(sock, sb, resp);
std::cout << resp;
}
```
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## License
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Distributed under the Boost Software License, Version 1.0.
(See accompanying file [LICENSE_1_0.txt](LICENSE_1_0.txt) or copy at
http://www.boost.org/LICENSE_1_0.txt)
## Contact
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Please report issues or questions here:
https://github.com/vinniefalco/Beast/issues