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boost_beast/doc/6_0_websocket.qbk

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2017-06-03 18:40:28 -07:00
[/
Copyright (c) 2013-2017 Vinnie Falco (vinnie dot falco at gmail dot com)
Distributed under the Boost Software License, Version 1.0. (See accompanying
file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
]
[section:websocket Using WebSocket]
The WebSocket Protocol enables two-way communication between a client
running untrusted code in a controlled environment to a remote host that has
opted-in to communications from that code. The protocol consists of an opening
handshake followed by basic message framing, layered over TCP. The goal of
this technology is to provide a mechanism for browser-based applications
needing two-way communication with servers without relying on opening multiple
HTTP connections.
Beast provides developers with a robust WebSocket implementation built on
Boost.Asio with a consistent asynchronous model using a modern C++ approach.
[note
The WebSocket documentation assumes familiarity the WebSocket protocol
specification described in __rfc6455__. Code appearing in these
sections is written as if the following declarations are in effect:
```
#include <beast/websocket.hpp>
```
]
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[include 6_1_streams.qbk]
[include 6_2_connect.qbk]
[include 6_3_client.qbk]
[include 6_4_server.qbk]
[include 6_5_messages.qbk]
[include 6_6_control.qbk]
[include 6_7_notes.qbk]
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[endsect]