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2016-04-01 11:46:32 -04:00
//------------------------------------------------------------------------------
/*
This file is part of Beast: https://github.com/vinniefalco/Beast
Copyright 2013, Vinnie Falco <vinnie.falco@gmail.com>
Permission to use, copy, modify, and/or distribute this software for any
purpose with or without fee is hereby granted, provided that the above
copyright notice and this permission notice appear in all copies.
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
//==============================================================================
#ifndef BEAST_ASIO_HANDLER_ALLOC_H_INCLUDED
#define BEAST_ASIO_HANDLER_ALLOC_H_INCLUDED
#include <boost/asio/detail/handler_alloc_helpers.hpp>
#include <cstdlib>
#include <memory>
#include <type_traits>
#include <utility>
namespace beast {
// Guidance from
// http://howardhinnant.github.io/allocator_boilerplate.html
/** An allocator that uses handler customizations.
This allocator uses the handler customizations `asio_handler_allocate`
and `asio_handler_deallocate` to manage memory.
@tparam T The type of object
@tparam Handler The type of handler.
*/
template <class T, class Handler>
class handler_alloc
{
private:
// We want a partial template specialization as a friend
// but that isn't allowed so we friend all versions. This
// should produce a compile error if Handler is not
// constructible from H.
//
template <class U, class H>
friend class handler_alloc;
Handler h_;
public:
using value_type = T;
using is_always_equal = std::true_type;
handler_alloc() = delete;
handler_alloc(handler_alloc&&) = default;
handler_alloc(handler_alloc const&) = default;
handler_alloc& operator=(handler_alloc&&) = default;
handler_alloc& operator=(handler_alloc const&) = default;
/** Construct the allocator.
The handler is moved or copied into the allocator.
*/
explicit
handler_alloc(Handler&& h)
: h_(std::move(h))
{
}
/** Construct the allocator.
A copy of the handler is made.
*/
explicit
handler_alloc(Handler const& h)
: h_(h)
{
}
template<class U>
handler_alloc(
handler_alloc<U, Handler>&& other)
: h_(std::move(other.h_))
{
}
template<class U>
handler_alloc(
handler_alloc<U, Handler> const& other)
: h_(other.h_)
{
}
value_type*
allocate(std::ptrdiff_t n)
{
auto const size = n * sizeof(T);
return static_cast<value_type*>(
boost_asio_handler_alloc_helpers::allocate(
size, h_));
}
void
deallocate(value_type* p, std::ptrdiff_t n)
{
auto const size = n * sizeof(T);
boost_asio_handler_alloc_helpers::deallocate(
p, size, h_);
}
#ifdef _MSC_VER
// Work-around for MSVC not using allocator_traits
// in the implementation of shared_ptr
//
void
destroy(T* t)
{
t->~T();
}
#endif
template<class U>
friend
bool
operator==(handler_alloc const& lhs,
handler_alloc<U, Handler> const& rhs)
{
return true;
}
template<class U>
friend
bool
operator!=(handler_alloc const& lhs,
handler_alloc<U, Handler> const& rhs)
{
return !(lhs == rhs);
}
};
} // beast
#endif