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boost_beast/include/beast/websocket/impl/handshake_op.ipp

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2017-07-20 08:01:46 -07:00
//
// Copyright (c) 2013-2016 Vinnie Falco (vinnie dot falco at gmail dot com)
//
// Distributed under the Boost Software License, Version 1.0. (See accompanying
// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
//
#ifndef BEAST_WEBSOCKET_IMPL_HANDSHAKE_OP_HPP
#define BEAST_WEBSOCKET_IMPL_HANDSHAKE_OP_HPP
#include <beast/handler_alloc.hpp>
#include <beast/http/empty_body.hpp>
#include <beast/http/message_v1.hpp>
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#include <beast/http/read.hpp>
#include <beast/http/write.hpp>
#include <cassert>
#include <memory>
namespace beast {
namespace websocket {
// send the upgrade request and process the response
//
template<class NextLayer>
template<class Handler>
class stream<NextLayer>::handshake_op
{
using alloc_type =
handler_alloc<char, Handler>;
struct data
{
stream<NextLayer>& ws;
Handler h;
std::string key;
http::request_v1<http::empty_body> req;
http::response_v1<http::string_body> resp;
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bool cont;
int state = 0;
template<class DeducedHandler>
data(DeducedHandler&& h_, stream<NextLayer>& ws_,
boost::string_ref const& host,
boost::string_ref const& resource)
: ws(ws_)
, h(std::forward<DeducedHandler>(h_))
, req(ws.build_request(host, resource, key))
, cont(boost_asio_handler_cont_helpers::
is_continuation(h))
{
}
};
std::shared_ptr<data> d_;
public:
handshake_op(handshake_op&&) = default;
handshake_op(handshake_op const&) = default;
template<class DeducedHandler, class... Args>
handshake_op(DeducedHandler&& h,
stream<NextLayer>& ws, Args&&... args)
: d_(std::allocate_shared<data>(alloc_type{h},
std::forward<DeducedHandler>(h), ws,
std::forward<Args>(args)...))
{
(*this)(error_code{}, 0, false);
}
void operator()(error_code const& ec)
{
(*this)(ec, 0);
}
void operator()(error_code ec,
std::size_t bytes_transferred, bool again = true);
friend
void* asio_handler_allocate(
std::size_t size, handshake_op* op)
{
return boost_asio_handler_alloc_helpers::
allocate(size, op->d_->h);
}
friend
void asio_handler_deallocate(
void* p, std::size_t size, handshake_op* op)
{
return boost_asio_handler_alloc_helpers::
deallocate(p, size, op->d_->h);
}
friend
bool asio_handler_is_continuation(handshake_op* op)
{
return op->d_->cont;
}
template <class Function>
friend
void asio_handler_invoke(Function&& f, handshake_op* op)
{
return boost_asio_handler_invoke_helpers::
invoke(f, op->d_->h);
}
};
template<class NextLayer>
template<class Handler>
void
stream<NextLayer>::handshake_op<
Handler>::operator()(error_code ec,
std::size_t bytes_transferred, bool again)
{
auto& d = *d_;
d.cont = d.cont || again;
while(! ec && d.state != 99)
{
switch(d.state)
{
case 0:
{
// send http upgrade
d.state = 1;
// VFALCO Do we need the ability to move
// a message on the async_write?
http::async_write(d.ws.stream_,
d.req, std::move(*this));
return;
}
// sent upgrade
case 1:
// read http response
d.state = 2;
http::async_read(d.ws.next_layer(),
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d.ws.stream_.buffer(), d.resp,
std::move(*this));
return;
// got response
case 2:
{
d.ws.do_response(d.resp, d.key, ec);
// call handler
d.state = 99;
break;
}
}
}
d.h(ec);
}
} // websocket
} // beast
#endif