forked from boostorg/beast
92 lines
2.5 KiB
C++
92 lines
2.5 KiB
C++
//------------------------------------------------------------------------------
|
|||
|
|
/*
|
||
|
|
This file is part of Beast: https://github.com/vinniefalco/Beast
|
||
|
|
Copyright 2013, Vinnie Falco <vinnie.falco@gmail.com>
|
||
|
|
|
||
|
|
Permission to use, copy, modify, and/or distribute this software for any
|
||
|
|
purpose with or without fee is hereby granted, provided that the above
|
||
|
|
copyright notice and this permission notice appear in all copies.
|
||
|
|
|
||
|
|
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
||
|
|
WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
||
|
|
MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
||
|
|
ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
||
|
|
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
|
||
|
|
ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
|
||
|
|
OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||
|
|
*/
|
||
|
|
//==============================================================================
|
||
|
|
|
||
|
|
#ifndef BEAST_VFLIB_THREADWITHSERVICEQUEUE_H_INCLUDED
|
||
|
|
#define BEAST_VFLIB_THREADWITHSERVICEQUEUE_H_INCLUDED
|
||
|
|
|
||
|
|
#include "BindableServiceQueue.h"
|
||
|
|
|
||
|
|
namespace beast {
|
||
|
|
|
||
|
|
/** TODO: Queued calls no longer interrupt the idle method at the moment
|
||
|
|
use an explicit call to interrupt() if you want to also interrupt the
|
||
|
|
idle method when queuing calls
|
||
|
|
*/
|
||
|
|
|
||
|
|
class ThreadWithServiceQueue
|
||
|
|
: public BindableServiceQueue
|
||
|
|
, public Thread
|
||
|
|
{
|
||
|
|
public:
|
||
|
|
/** Entry points for a ThreadWithCallQueue.
|
||
|
|
*/
|
||
|
|
class EntryPoints
|
||
|
|
{
|
||
|
|
public:
|
||
|
|
virtual ~EntryPoints () { }
|
||
|
|
|
||
|
|
virtual void threadInit () { }
|
||
|
|
|
||
|
|
virtual void threadExit () { }
|
||
|
|
|
||
|
|
virtual bool threadIdle ()
|
||
|
|
{
|
||
|
|
bool interrupted = false;
|
||
|
|
|
||
|
|
return interrupted;
|
||
|
|
}
|
||
|
|
};
|
||
|
|
|
||
|
|
explicit ThreadWithServiceQueue (const String& name);
|
||
|
|
|
||
|
|
~ThreadWithServiceQueue();
|
||
|
|
|
||
|
|
void start (EntryPoints* const entryPoints);
|
||
|
|
|
||
|
|
void stop (bool const wait);
|
||
|
|
|
||
|
|
// Should be called periodically by the idle function.
|
||
|
|
// There are two possible results:
|
||
|
|
//
|
||
|
|
// #1 Returns false. The idle function may continue or return.
|
||
|
|
// #2 Returns true. The idle function should return as soon as possible.
|
||
|
|
//
|
||
|
|
// May only be called on the service queue thead
|
||
|
|
bool interruptionPoint ();
|
||
|
|
|
||
|
|
/* Interrupts the idle function.
|
||
|
|
*/
|
||
|
|
void interrupt ();
|
||
|
|
|
||
|
|
private:
|
||
|
|
void run ();
|
||
|
|
void doInterrupt ();
|
||
|
|
void doWakeUp ();
|
||
|
|
|
||
|
|
private:
|
||
|
|
EntryPoints* m_entryPoints;
|
||
|
|
bool m_calledStart;
|
||
|
|
bool m_calledStop;
|
||
|
|
bool m_interrupted;
|
||
|
|
CriticalSection m_mutex;
|
||
|
|
};
|
||
|
|
}
|
||
|
|
|
||
|
|
#endif
|