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boost_beast/example/websocket-client-ssl/websocket_client_ssl.cpp

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//
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// Copyright (c) 2013-2017 Vinnie Falco (vinnie dot falco at gmail dot com)
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//
// Distributed under the Boost Software License, Version 1.0. (See accompanying
// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
//
#include <beast/core.hpp>
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#include <beast/websocket.hpp>
#include <beast/websocket/ssl.hpp>
#include <boost/asio.hpp>
#include <boost/asio/ssl.hpp>
#include <cstdlib>
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#include <iostream>
#include <string>
int main()
{
// A helper for reporting errors
auto const fail =
[](std::string what, beast::error_code ec)
{
std::cerr << what << ": " << ec.message() << std::endl;
std::cerr.flush();
return EXIT_FAILURE;
};
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boost::system::error_code ec;
// Set up an asio socket to connect to a remote host
boost::asio::io_service ios;
boost::asio::ip::tcp::resolver r{ios};
boost::asio::ip::tcp::socket sock{ios};
// Look up the domain name
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std::string const host = "echo.websocket.org";
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auto const lookup = r.resolve({host, "https"}, ec);
if(ec)
return fail("resolve", ec);
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// Make the connection on the IP address we get from a lookup
boost::asio::connect(sock, lookup, ec);
if(ec)
return fail("connect", ec);
// Wrap the now-connected socket in an SSL stream
using stream_type = boost::asio::ssl::stream<boost::asio::ip::tcp::socket&>;
boost::asio::ssl::context ctx{boost::asio::ssl::context::sslv23};
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stream_type stream{sock, ctx};
stream.set_verify_mode(boost::asio::ssl::verify_none);
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// Perform SSL handshaking
stream.handshake(boost::asio::ssl::stream_base::client, ec);
if(ec)
return fail("ssl handshake", ec);
// Now wrap the handshaked SSL stream in a websocket stream
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beast::websocket::stream<stream_type&> ws{stream};
// Perform the websocket handshake
ws.handshake(host, "/", ec);
if(ec)
return fail("handshake", ec);
// Send a message
ws.write(boost::asio::buffer("Hello, world!"), ec);
if(ec)
return fail("write", ec);
// This buffer will hold the incoming message
beast::multi_buffer b;
// Read the message into our buffer
ws.read(b, ec);
if(ec)
return fail("read", ec);
// Send a "close" frame to the other end, this is a websocket thing
ws.close(beast::websocket::close_code::normal, ec);
if(ec)
return fail("close", ec);
// The buffers() function helps print a ConstBufferSequence
std::cout << beast::buffers(b.data()) << std::endl;
// WebSocket says that to close a connection you have
// to keep reading messages until you receive a close frame.
// Beast delivers the close frame as an error from read.
//
beast::drain_buffer drain; // Throws everything away efficiently
for(;;)
{
// Keep reading messages...
ws.read(drain, ec);
// ...until we get the special error code
if(ec == beast::websocket::error::closed)
break;
// Some other error occurred, report it and exit.
if(ec)
return fail("close", ec);
}
return EXIT_SUCCESS;
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}