forked from boostorg/beast
Update README, rename CHANGELOG
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@@ -1,3 +1,10 @@
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1.0.0-b12
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* Update README for build requirements
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* Rename to CHANGELOG.md
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--------------------------------------------------------------------------------
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1.0.0-b11
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1.0.0-b11
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* Set URI in generated WebSocket Upgrade requests
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* Set URI in generated WebSocket Upgrade requests
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13
README.md
13
README.md
@@ -72,7 +72,7 @@ cryptocurrency system.
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## Description
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## Description
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This software is currently in beta: interfaces may change.
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This software is currently in beta: interfaces may change.
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For recent changes see the [CHANGELOG](CHANGELOG).
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For recent changes see the [CHANGELOG](CHANGELOG.md).
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The library has been submitted to the
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The library has been submitted to the
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[Boost Library Incubator](http://rrsd.com/blincubator.com/bi_library/beast-2/?gform_post_id=1579)
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[Boost Library Incubator](http://rrsd.com/blincubator.com/bi_library/beast-2/?gform_post_id=1579)
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@@ -101,6 +101,11 @@ using the `git subtree` or `git submodule` commands). Then, edit your
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#include <beast/websocket.hpp>
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#include <beast/websocket.hpp>
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```
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```
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To link your program successfully, you'll need to add the Boost.System
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library to link with. If you use coroutines you'll also need the
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Boost.Coroutine library. Please visit the Boost documentation for
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instructions on how to do this for your particular build system.
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For the examples and tests, Beast provides build scripts for Boost.Build (bjam)
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For the examples and tests, Beast provides build scripts for Boost.Build (bjam)
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and CMake. Developers using Microsoft Visual Studio can generate Visual Studio
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and CMake. Developers using Microsoft Visual Studio can generate Visual Studio
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project files by executing these commands from the root of the repository:
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project files by executing these commands from the root of the repository:
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@@ -108,9 +113,11 @@ project files by executing these commands from the root of the repository:
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```
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```
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cd bin
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cd bin
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cmake .. # for 32-bit builds
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cmake .. # for 32-bit Windows build
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cd ../bin64
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cd ../bin64
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cmake -G"Visual Studio 14 2015 Win64" .. # for 64-bit builds
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cmake .. # for Linux/Mac builds, OR
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cmake -G"Visual Studio 14 2015 Win64" .. # for 64-bit Windows builds
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```
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```
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To build with Boost.Build, it is necessary to have the bjam executable
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To build with Boost.Build, it is necessary to have the bjam executable
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