Refactor WebSocket, HTTP examples:

fix #297, fix #488

* Errors are checked and reported
* More comments explaining what is going on
* The connection is gracefully closed

WebSocket:

* Messages are drained before closing
This commit is contained in:
Vinnie Falco
2017-07-20 08:15:27 -07:00
parent 298bf5fbb1
commit 74891560ae
6 changed files with 260 additions and 139 deletions
+71 -11
View File
@@ -10,29 +10,89 @@
#include <beast/core.hpp>
#include <beast/websocket.hpp>
#include <boost/asio.hpp>
#include <cstdlib>
#include <iostream>
#include <string>
int main()
{
// Normal boost::asio setup
std::string const host = "echo.websocket.org";
// A helper for reporting errors
auto const fail =
[](std::string what, beast::error_code ec)
{
std::cerr << what << ": " << ec.message() << std::endl;
std::cerr.flush();
return EXIT_FAILURE;
};
boost::system::error_code ec;
// Set up an asio socket
boost::asio::io_service ios;
boost::asio::ip::tcp::resolver r{ios};
boost::asio::ip::tcp::socket sock{ios};
boost::asio::connect(sock,
r.resolve(boost::asio::ip::tcp::resolver::query{host, "80"}));
// WebSocket connect and send message using beast
// Look up the domain name
std::string const host = "echo.websocket.org";
auto const lookup = r.resolve(boost::asio::ip::tcp::resolver::query{host, "http"}, ec);
if(ec)
return fail("resolve", ec);
// Make the connection on the IP address we get from a lookup
boost::asio::connect(sock, lookup, ec);
if(ec)
return fail("connect", ec);
// Wrap the now-connected socket in a websocket stream
beast::websocket::stream<boost::asio::ip::tcp::socket&> ws{sock};
ws.handshake(host, "/");
ws.write(boost::asio::buffer(std::string("Hello, world!")));
// Receive WebSocket message, print and close using beast
// Perform the websocket handhskae
ws.handshake(host, "/", ec);
if(ec)
return fail("handshake", ec);
// Send a message
ws.write(boost::asio::buffer(std::string("Hello, world!")), ec);
if(ec)
return fail("write", ec);
// This buffer will hold the incoming message
beast::multi_buffer b;
ws.read(b);
ws.close(beast::websocket::close_code::normal);
std::cout << beast::buffers(b.data()) << "\n";
// Read the message into our buffer
ws.read(b, ec);
if(ec)
return fail("read", ec);
// Send a "close" frame to the other end, this is a websocket thing
ws.close(beast::websocket::close_code::normal, ec);
if(ec)
return fail("close", ec);
// The buffers() function helps print a ConstBufferSequence
std::cout << beast::buffers(b.data()) << std::endl;
// WebSocket says that to close a connection you have
// to keep reading messages until you receive a close frame.
// Beast delivers the close frame as an error from read.
//
beast::drain_buffer drain; // Throws everything away efficiently
for(;;)
{
// Keep reading messages...
ws.read(drain, ec);
// ...until we get the special error code
if(ec == beast::websocket::error::closed)
break;
// Some other error occurred, report it and exit.
if(ec)
return fail("close", ec);
}
// If we get here the connection was cleanly closed
return EXIT_SUCCESS;
}
//]