Refactor test build scripts

This commit is contained in:
Vinnie Falco
2017-07-29 00:26:05 -07:00
parent 61b2b63b57
commit 809e822789
400 changed files with 647 additions and 204 deletions
+83
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//
// Copyright (c) 2016-2017 Vinnie Falco (vinnie dot falco at gmail dot com)
//
// Distributed under the Boost Software License, Version 1.0. (See accompanying
// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
//
// Official repository: https://github.com/boostorg/beast
//
// Test that header file is self-contained.
#include <boost/beast/core/handler_ptr.hpp>
#include <boost/beast/unit_test/suite.hpp>
#include <exception>
#include <utility>
namespace boost {
namespace beast {
class handler_ptr_test : public beast::unit_test::suite
{
public:
struct handler
{
handler() = default;
handler(handler const&) = default;
void
operator()(bool& b) const
{
b = true;
}
};
struct T
{
T(handler&)
{
}
~T()
{
}
};
struct U
{
U(handler&)
{
throw std::exception{};
}
};
void
run() override
{
handler h;
handler_ptr<T, handler> p1{h};
handler_ptr<T, handler> p2{p1};
try
{
handler_ptr<U, handler> p3{h};
fail();
}
catch(std::exception const&)
{
pass();
}
catch(...)
{
fail();
}
handler_ptr<T, handler> p4{std::move(h)};
bool b = false;
p4.invoke(std::ref(b));
BEAST_EXPECT(b);
}
};
BOOST_BEAST_DEFINE_TESTSUITE(handler_ptr,core,beast);
} // beast
} // boost