forked from boostorg/beast
Move WaitableEvent
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@@ -148,7 +148,6 @@ class FileOutputStream;
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#include "memory/MemoryAlignment.h"
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#include "memory/CacheLine.h"
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#include "threads/ReadWriteMutex.h"
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#include "threads/WaitableEvent.h"
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#include "threads/Thread.h"
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#include "threads/SpinLock.h"
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#include "threads/ThreadLocalValue.h"
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@@ -38,92 +38,6 @@ void CriticalSection::enter() const noexcept { pthread_mutex_lock (&mutex); }
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bool CriticalSection::tryEnter() const noexcept { return pthread_mutex_trylock (&mutex) == 0; }
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void CriticalSection::exit() const noexcept { pthread_mutex_unlock (&mutex); }
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//==============================================================================
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WaitableEvent::WaitableEvent (const bool useManualReset, bool initiallySignaled) noexcept
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: triggered (false), manualReset (useManualReset)
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{
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pthread_cond_init (&condition, 0);
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pthread_mutexattr_t atts;
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pthread_mutexattr_init (&atts);
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#if ! BEAST_ANDROID
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pthread_mutexattr_setprotocol (&atts, PTHREAD_PRIO_INHERIT);
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#endif
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pthread_mutex_init (&mutex, &atts);
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if (initiallySignaled)
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signal ();
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}
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WaitableEvent::~WaitableEvent() noexcept
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{
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pthread_cond_destroy (&condition);
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pthread_mutex_destroy (&mutex);
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}
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bool WaitableEvent::wait (const int timeOutMillisecs) const noexcept
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{
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pthread_mutex_lock (&mutex);
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if (! triggered)
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{
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if (timeOutMillisecs < 0)
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{
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do
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{
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pthread_cond_wait (&condition, &mutex);
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}
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while (! triggered);
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}
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else
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{
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struct timeval now;
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gettimeofday (&now, 0);
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struct timespec time;
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time.tv_sec = now.tv_sec + (timeOutMillisecs / 1000);
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time.tv_nsec = (now.tv_usec + ((timeOutMillisecs % 1000) * 1000)) * 1000;
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if (time.tv_nsec >= 1000000000)
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{
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time.tv_nsec -= 1000000000;
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time.tv_sec++;
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}
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do
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{
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if (pthread_cond_timedwait (&condition, &mutex, &time) == ETIMEDOUT)
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{
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pthread_mutex_unlock (&mutex);
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return false;
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}
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}
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while (! triggered);
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}
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}
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if (! manualReset)
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triggered = false;
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pthread_mutex_unlock (&mutex);
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return true;
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}
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void WaitableEvent::signal() const noexcept
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{
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pthread_mutex_lock (&mutex);
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triggered = true;
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pthread_cond_broadcast (&condition);
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pthread_mutex_unlock (&mutex);
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}
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void WaitableEvent::reset() const noexcept
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{
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pthread_mutex_lock (&mutex);
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triggered = false;
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pthread_mutex_unlock (&mutex);
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}
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//==============================================================================
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void BEAST_CALLTYPE Thread::sleep (int millisecs)
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{
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@@ -72,21 +72,6 @@ void CriticalSection::enter() const noexcept { EnterCriticalSection ((CRITICAL_S
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bool CriticalSection::tryEnter() const noexcept { return TryEnterCriticalSection ((CRITICAL_SECTION*) section) != FALSE; }
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void CriticalSection::exit() const noexcept { LeaveCriticalSection ((CRITICAL_SECTION*) section); }
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//==============================================================================
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WaitableEvent::WaitableEvent (const bool manualReset, bool initiallySignaled) noexcept
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: handle (CreateEvent (0, manualReset ? TRUE : FALSE, initiallySignaled ? TRUE : FALSE, 0)) {}
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WaitableEvent::~WaitableEvent() noexcept { CloseHandle (handle); }
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void WaitableEvent::signal() const noexcept { SetEvent (handle); }
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void WaitableEvent::reset() const noexcept { ResetEvent (handle); }
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bool WaitableEvent::wait (const int timeOutMs) const noexcept
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{
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return WaitForSingleObject (handle, (DWORD) timeOutMs) == WAIT_OBJECT_0;
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}
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//==============================================================================
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void BEAST_API beast_threadEntryPoint (void*);
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@@ -1,112 +0,0 @@
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//------------------------------------------------------------------------------
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/*
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This file is part of Beast: https://github.com/vinniefalco/Beast
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Copyright 2013, Vinnie Falco <vinnie.falco@gmail.com>
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Portions of this file are from JUCE.
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Copyright (c) 2013 - Raw Material Software Ltd.
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Please visit http://www.juce.com
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Permission to use, copy, modify, and/or distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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//==============================================================================
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#ifndef BEAST_WAITABLEEVENT_H_INCLUDED
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#define BEAST_WAITABLEEVENT_H_INCLUDED
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//==============================================================================
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/**
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Allows threads to wait for events triggered by other threads.
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A thread can call wait() on a WaitableObject, and this will suspend the
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calling thread until another thread wakes it up by calling the signal()
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method.
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*/
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class BEAST_API WaitableEvent : LeakChecked <WaitableEvent>, public Uncopyable
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{
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public:
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//==============================================================================
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/** Creates a WaitableEvent object.
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@param manualReset If this is false, the event will be reset automatically when the wait()
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method is called. If manualReset is true, then once the event is signalled,
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the only way to reset it will be by calling the reset() method.
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@param initiallySignaled If this is true then the event will be signaled when
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the constructor returns.
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*/
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explicit WaitableEvent (bool manualReset = false, bool initiallySignaled = false) noexcept;
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/** Destructor.
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If other threads are waiting on this object when it gets deleted, this
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can cause nasty errors, so be careful!
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*/
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~WaitableEvent() noexcept;
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//==============================================================================
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/** Suspends the calling thread until the event has been signalled.
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This will wait until the object's signal() method is called by another thread,
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or until the timeout expires.
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After the event has been signalled, this method will return true and if manualReset
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was set to false in the WaitableEvent's constructor, then the event will be reset.
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@param timeOutMilliseconds the maximum time to wait, in milliseconds. A negative
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value will cause it to wait forever.
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@returns true if the object has been signalled, false if the timeout expires first.
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@see signal, reset
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*/
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bool wait (int timeOutMilliseconds = -1) const noexcept;
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//==============================================================================
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/** Wakes up any threads that are currently waiting on this object.
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If signal() is called when nothing is waiting, the next thread to call wait()
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will return immediately and reset the signal.
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If the WaitableEvent is manual reset, all current and future threads that wait upon this
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object will be woken, until reset() is explicitly called.
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If the WaitableEvent is automatic reset, and one or more threads is waiting upon the object,
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then one of them will be woken up. If no threads are currently waiting, then the next thread
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to call wait() will be woken up. As soon as a thread is woken, the signal is automatically
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reset.
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@see wait, reset
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*/
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void signal() const noexcept;
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//==============================================================================
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/** Resets the event to an unsignalled state.
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If it's not already signalled, this does nothing.
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*/
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void reset() const noexcept;
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private:
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//==============================================================================
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#if BEAST_WINDOWS
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void* handle;
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#else
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mutable pthread_cond_t condition;
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mutable pthread_mutex_t mutex;
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mutable bool triggered, manualReset;
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#endif
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};
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#endif // BEAST_WAITABLEEVENT_H_INCLUDED
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