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#
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# Copyright (c) 2025 Mohammad Nejati
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#
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# Distributed under the Boost Software License, Version 1.0. (See accompanying
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# file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
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#
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# Official repository: https://github.com/boostorg/beast
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#
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add_executable(websocket-server-async-local
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Jamfile
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websocket_server_async_local.cpp)
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source_group("" FILES
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Jamfile
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websocket_server_async_local.cpp)
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target_link_libraries(websocket-server-async-local PRIVATE Boost::beast)
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set_target_properties(websocket-server-async-local
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PROPERTIES FOLDER "example-websocket-server")
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@@ -0,0 +1,15 @@
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#
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# Copyright (c) 2025 Mohammad Nejati
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#
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# Distributed under the Boost Software License, Version 1.0. (See accompanying
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# file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
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#
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# Official repository: https://github.com/boostorg/beast
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#
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exe websocket-server-async-local :
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websocket_server_async_local.cpp
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:
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<variant>coverage:<build>no
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<variant>ubasan:<build>no
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;
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@@ -0,0 +1,274 @@
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//
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// Copyright (c) 2016-2019 Vinnie Falco (vinnie dot falco at gmail dot com)
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// Copyright (c) 2025 Mohammad Nejati
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//
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// Distributed under the Boost Software License, Version 1.0. (See accompanying
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// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
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//
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// Official repository: https://github.com/boostorg/beast
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//
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//------------------------------------------------------------------------------
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//
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// Example: WebSocket server, asynchronous Unix domain sockets
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//
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//------------------------------------------------------------------------------
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#include <boost/asio/dispatch.hpp>
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#include <boost/asio/local/stream_protocol.hpp>
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#include <boost/asio/strand.hpp>
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#include <boost/beast/core.hpp>
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#include <boost/beast/websocket.hpp>
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#include <algorithm>
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#include <cstdlib>
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#include <iostream>
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#include <memory>
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#include <string>
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#include <thread>
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#include <vector>
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#if defined(BOOST_ASIO_HAS_LOCAL_SOCKETS)
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namespace beast = boost::beast; // from <boost/beast.hpp>
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namespace http = beast::http; // from <boost/beast/http.hpp>
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namespace websocket = beast::websocket; // from <boost/beast/websocket.hpp>
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namespace net = boost::asio; // from <boost/asio.hpp>
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using stream_protocol = net::local::stream_protocol; // from <boost/asio/local/stream_protocol.hpp>
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//------------------------------------------------------------------------------
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// Report a failure
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void
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fail(beast::error_code ec, char const* what)
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{
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std::cerr << what << ": " << ec.message() << "\n";
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}
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// Echoes back all received WebSocket messages
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class session : public std::enable_shared_from_this<session>
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{
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websocket::stream<stream_protocol::socket> ws_;
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beast::flat_buffer buffer_;
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public:
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// Take ownership of the socket
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explicit
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session(stream_protocol::socket&& socket)
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: ws_(std::move(socket))
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{
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}
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// Get on the correct executor
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void
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run()
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{
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// We need to be executing within a strand to perform async operations
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// on the I/O objects in this session. Although not strictly necessary
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// for single-threaded contexts, this example code is written to be
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// thread-safe by default.
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net::dispatch(ws_.get_executor(),
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beast::bind_front_handler(
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&session::on_run,
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shared_from_this()));
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}
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// Start the asynchronous operation
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void
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on_run()
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{
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// Set suggested timeout settings for the websocket
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ws_.set_option(
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websocket::stream_base::timeout::suggested(
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beast::role_type::server));
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// Set a decorator to change the Server of the handshake
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ws_.set_option(websocket::stream_base::decorator(
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[](websocket::response_type& res)
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{
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res.set(http::field::server,
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std::string(BOOST_BEAST_VERSION_STRING) +
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" websocket-server-async-local");
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}));
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// Accept the websocket handshake
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ws_.async_accept(
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beast::bind_front_handler(
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&session::on_accept,
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shared_from_this()));
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}
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void
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on_accept(beast::error_code ec)
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{
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if(ec)
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return fail(ec, "accept");
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// Read a message
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do_read();
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}
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void
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do_read()
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{
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// Read a message into our buffer
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ws_.async_read(
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buffer_,
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beast::bind_front_handler(
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&session::on_read,
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shared_from_this()));
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}
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void
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on_read(
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beast::error_code ec,
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std::size_t bytes_transferred)
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{
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boost::ignore_unused(bytes_transferred);
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// This indicates that the session was closed
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if(ec == websocket::error::closed)
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return;
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if(ec)
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return fail(ec, "read");
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// Echo the message
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ws_.text(ws_.got_text());
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ws_.async_write(
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buffer_.data(),
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beast::bind_front_handler(
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&session::on_write,
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shared_from_this()));
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}
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void
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on_write(
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beast::error_code ec,
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std::size_t bytes_transferred)
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{
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boost::ignore_unused(bytes_transferred);
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if(ec)
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return fail(ec, "write");
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// Clear the buffer
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buffer_.consume(buffer_.size());
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// Do another read
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do_read();
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}
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};
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//------------------------------------------------------------------------------
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// Accepts incoming connections and launches the sessions
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class listener : public std::enable_shared_from_this<listener>
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{
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net::io_context& ioc_;
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stream_protocol::acceptor acceptor_;
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public:
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listener(
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net::io_context& ioc,
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stream_protocol::endpoint endpoint)
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: ioc_(ioc)
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, acceptor_(ioc, std::move(endpoint))
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{
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}
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// Start accepting incoming connections
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void
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run()
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{
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do_accept();
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}
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private:
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void
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do_accept()
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{
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// The new connection gets its own strand
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acceptor_.async_accept(
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net::make_strand(ioc_),
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beast::bind_front_handler(
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&listener::on_accept,
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shared_from_this()));
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}
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void
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on_accept(beast::error_code ec, stream_protocol::socket socket)
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{
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if(ec)
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{
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fail(ec, "accept");
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return;
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}
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else
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{
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// Create the session and run it
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std::make_shared<session>(std::move(socket))->run();
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}
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// Accept another connection
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do_accept();
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}
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};
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//------------------------------------------------------------------------------
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int main(int argc, char* argv[])
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{
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try
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{
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// Check command line arguments.
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if (argc != 3)
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{
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std::cerr <<
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"Usage: websocket-server-async-local <path> <threads>\n" <<
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"Example:\n" <<
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" websocket-server-async-local /tmp/ws.sock 1\n";
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return EXIT_FAILURE;
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}
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auto const path = argv[1];
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auto const threads = std::max<int>(1, std::atoi(argv[2]));
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// The io_context is required for all I/O
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net::io_context ioc{threads};
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// Remove previous binding
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std::remove(path);
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// Create and launch a listening port
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std::make_shared<listener>(ioc, stream_protocol::endpoint{path})->run();
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// Run the I/O service on the requested number of threads
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std::vector<std::thread> v;
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v.reserve(threads - 1);
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for(auto i = threads - 1; i > 0; --i)
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v.emplace_back(
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[&ioc]
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{
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ioc.run();
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});
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ioc.run();
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return EXIT_SUCCESS;
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}
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catch(std::exception const& e)
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{
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std::cerr << e.what() << std::endl;
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return EXIT_FAILURE;
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}
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}
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#else
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int
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main(int, char*[])
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{
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std::cerr <<
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"Local sockets not available on this platform" << std::endl;
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return EXIT_FAILURE;
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}
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#endif
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