forked from boostorg/beast
Add websocket::stream pong and async_pong
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@@ -40,7 +40,7 @@ namespace websocket {
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system call, by concatenating the frame header and the payload.
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In the client role, this will send a single frame in one system
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calls, using the write buffer to calculate masked data.
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call, using the write buffer to calculate masked data.
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2. autofragment: true
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compression: false
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@@ -215,7 +215,7 @@ public:
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template<class NextLayer>
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template<class Buffers, class Handler>
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void
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void
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stream<NextLayer>::
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write_frame_op<Buffers, Handler>::
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operator()(error_code ec, std::size_t)
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