// // Copyright (c) 2013-2016 Vinnie Falco (vinnie dot falco at gmail dot com) // // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // #include #include #include #include #include int main() { // Normal boost::asio setup std::string const host = "echo.websocket.org"; boost::asio::io_service ios; boost::asio::ip::tcp::resolver r(ios); boost::asio::ip::tcp::socket sock(ios); boost::asio::connect(sock, r.resolve(boost::asio::ip::tcp::resolver::query{host, "80"})); using namespace beast::websocket; // WebSocket connect and send message using beast stream ws(sock); ws.handshake(host, "/"); ws.write(boost::asio::buffer("Hello, world!")); // Receive WebSocket message, print and close using beast beast::streambuf sb; opcode op; ws.read(op, sb); ws.close(close_code::normal); std::cout << beast::debug::buffers_to_string(sb.data()) << "\n"; }